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First of all, to our surprise, me and my gf played this game over 20 times and more than 2 hrs in several days, it has a really good polish! for me this is almost a finished game and wish to see later more of it, we enjoyed it very much! For this reason I'll like to give substantial feedback:

I would make the tutorial skippable.

I was able to skip playing the first influence card from the tutorial.

There is a bug that when I discard unionised workers because of Crackdown the game freezes.

Dropshipping makes almost no sense because the way the shop is organized (based on the income that round) it's impossible to buy a second one.

There is too many curses, making culling the deck and cards that destroy it (No Friends, Cleaner) almost useless and it makes it feel frustrating.

The animation of the wheel gets too long after a few playthroughs and it would be cool that the player has the option to make it faster.

Idk why I cannot see my discard/draw pile, the code is there for sure because I can see my whole deck.

We realized buying just money makes you grow faster than any other kind of deck manipulation card (Visionary, Mineral Investment).

Illegal mining is awesome and also OP. (got ETFs with it in 2002 and Gold in 2011)

The curses are not build the same, crackdown is basically way more manageable than taxes.

The discard text from crackdown is not clear, discarded a bunch of times the first card we wanted to play.

Really good soundtrack, nailed the looping.

Also, do you know any tutorials for the card animations and juice you had in your game? I am also making a card game (Blood Protocol you can see it in my profile) and I am having trouble with these exact stuff like drawing the cards from deck to hand with animations, would be awesome if you could show me where you learned them, I'd be very thankful!

All in all, 10/10, best game for me from the whole game jam!

Thanks so much for the detailed feedback!! It's super useful. I had a look at your game blood protocol and it was a very unique concept. I can send through some code when I'm at my computer, but basically the main way that I do the animation for the cards is by setting a "target position" which is what you would currently be setting directly as the position, and then I run a basic physics model to make them animate and spring to the positions. 

ah actually just found a decent tutorial which also has source code with a similar effect: 

let me know if you want more details of what I did specifically