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elflute

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A member registered Dec 05, 2023 · View creator page →

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Now that the jam is over, will you make more levels? I would like to play more, I can also help design some levels if you like :D

Very polished! I liked the upgrades

Thank you for the feedback! We're happy you loved it :D

Thank you for playing and the feedback! We tried to keep a low scope to make the game in time :D

Thank you so much for mentioning the Akira reference! We were worried no one noticed :D

(1 edit)

Thank you for playing and the feedback!

Regarding the arrow keys we were thinking on adding another option for playing but since in the descriptions it said that mouse is there we figured everyone would be able to play, we also tested with trackpad and it worked. Endless mode would be awesome 😁

Thank you for the feedback! We’re happy you enjoyed it ^^

First of all, to our surprise, me and my gf played this game over 20 times and more than 2 hrs in several days, it has a really good polish! for me this is almost a finished game and wish to see later more of it, we enjoyed it very much! For this reason I'll like to give substantial feedback:

I would make the tutorial skippable.

I was able to skip playing the first influence card from the tutorial.

There is a bug that when I discard unionised workers because of Crackdown the game freezes.

Dropshipping makes almost no sense because the way the shop is organized (based on the income that round) it's impossible to buy a second one.

There is too many curses, making culling the deck and cards that destroy it (No Friends, Cleaner) almost useless and it makes it feel frustrating.

The animation of the wheel gets too long after a few playthroughs and it would be cool that the player has the option to make it faster.

Idk why I cannot see my discard/draw pile, the code is there for sure because I can see my whole deck.

We realized buying just money makes you grow faster than any other kind of deck manipulation card (Visionary, Mineral Investment).

Illegal mining is awesome and also OP. (got ETFs with it in 2002 and Gold in 2011)

The curses are not build the same, crackdown is basically way more manageable than taxes.

The discard text from crackdown is not clear, discarded a bunch of times the first card we wanted to play.

Really good soundtrack, nailed the looping.

Also, do you know any tutorials for the card animations and juice you had in your game? I am also making a card game (Blood Protocol you can see it in my profile) and I am having trouble with these exact stuff like drawing the cards from deck to hand with animations, would be awesome if you could show me where you learned them, I'd be very thankful!

All in all, 10/10, best game for me from the whole game jam!

Enjoyed it a lot! Really interesting puzzles, I do thing the second and third were too hard though, I think especially for the second one making finding the first and finding out the way is more rewarding to the player.

This one was really neatly done! Satisfying puzzles!

This one took me by surprise! Was a very neat puzzle game! I also liked the score of a level showing how good the solution of the player was.

This game was very polished and felt very smooth to play! Love the animation and juice

Let's gooo hope you like it ^^

https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4695807

Solid game! I liked the visuals a lot!

Wow the art and atmosphere and the sound! Also it felt really scary :D

Art & music are amazinnggg! The tiny coin flip from the shopkeeper's face is hilarious :D

Really nice and feels cool. I love the hilarious take you had with the game and also the NGE reference is funny af! Great Job

Also, how did you get so many reviews? That's very impressive :D

This game is really well-made! Me & my girlfriend played it together because she loves Bauhaus Bonk and we loved it. The first grass level was hardest by far imo and I wish there was the way to go to the police's platform and kinda "cheat out" of that level, and then on the second grass level for the player to be skilled enough to finish it. Because quitting the first grass level makes the player not see the other funny mechanics like the football and the dog. Also I think there are some irregularities with the collision detection which I put in the pictures, where the first step looks more out or almost the same, so this way it makes the player expect to have some extra space but be surprised that the other shape was not as big.  But all in all, very well made especially the sound and art!


This game was insaaane! I loved it! Puzzles are my jam and this was amazingly done! All levels were interesting. with interesting mechanics. For me the fourth one was by FAR the hardest. I think I spent 40 minutes and 25 of it was only for level 4. I came to the comments to check if someone solved it and read that you had a Level selector in the pause menu, I wish you also had it in the main menu so I knew from the beginning. So I went and solved everything and then came back to level 4 and solved it by accident and then again but with knowing. I wish there was either a place to show the solutions after I had solved it. Also a ghost place as where the thing would land as an accessibility option. The spinning mechanic by itself was so sooo interesting that I sometimes would forget to also push the box :D
The calming music, SFX, Art and polish were great, would play 50 levels of these.
Also the character looking at the center ("you") after you vanish the box was so funny, reminded me of death squared humor.

10/10

You're welcome I liked seeing a word game in the jam :D
Ah okay that makes sense! Rewe is also just a supermarket name I just could not think of another word starting with r and ending with e :))

This game looks amazing! so many assets and I'm guessing you really made all the six modes of play? Is great also the sound and theme. One thing that bothered me was the jump through rings, I think the collision detection of the hoop is a bit too small and you have to time your jump very precisely. I had tried a hoop from the left 10+ times and it did not work and jumped one time from the right and went right into it, which means jumping through hoops is not necessarily balanced for me. Also I'm assuming you did at least three modes of play (I saw the escape from that guy thing) but other wise I saw jump the hoop three times in a row! there was no restart button and no quit. I would suggest either adding  probability skewing into the wheel to show as much players as possible new levels, like after two of the same to not show that same mode for a third time. 

It looks and feels very polished! I like the shop also. For me the switching between the two washers was a bit stressful and boring because I felt what ever I do I would break one, I feel making the second one manageable with the keyboard would be more fun or at least implementing keyboard buttons, I think the mouse is a bit overloaded in this game.

I loved the game! It felt very fun and also when you spin you get into this paralysis of wow how can I think opposite now? There were quite a few words that did not get accepted like clay, duck, perm and rewe (last one is a joke, only makes sense if you live in germany). I would recommend watching GMTK on what resource he used for is word game as I remember he also had struggles fitting all the words in the game. Also idk why but my mouse would not work in the game and I could not exit it! it did not work with my trackpad but did with my mouse which I think is a bug of the game since it locks the keyboard for the game maybe? All in all, nice theme execution and fun concept!

I like the spell upgrades the cover art and the color palette. For me the spinning was very dizzying and was bascially a time to not move as my move would be basically dangerous to do. I think tweaking that would improve the game. Also I think the hp of the enemies is too much, I basically will have a lot of vertigo before finishing off enough enemies, which for me was not clear when (meaning after killing how many enemies) a wave ends and the other begins.

I hope you enjoy ours :D
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4695807#post-16454456

Thank youuu ^^

Thank you for the feedback! We're glad you enjoyed it ^^

Thank you for playing! ^_^

Thank you! We are happy you enjoyed the game :D

Thank you so much for playing and the feedback! ^_^
Yes we wanted to add more but decided for scope reasons to keep it very very simple :D

I really liked the visuals and the number of different enemies! For me the movement was confusing and also the cave had a sort of blur of foggy effect that made it a bit too hard to see. But also great scoping looked like a big map to me!

Great idea!
I loved this tower defense game:  https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4714139
And ours is this shady mouse gym game: https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4695807

Nice! I will play and rate+comment yours later tonight
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4695807

I loved the game! The idea and the variety of the puzzles was very nice! The UI and tooltip was helpful which is imo very important in puzzle games and I also liked the linear progression of the game, there was not suddenly a WAY to hard puzzle in it

Here's ours: https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4695807

It's about mice  in a computer mouse shaped gym trying to get fit for shady reasons :D

Oh I love puzzle games! We also have gears (and also mice) in our game :D
I will play yours today and give good feedback. Hope you enjoy ours:

https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4695807

Nice I will try yours today

Here's also ours hope you enjoy!

https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4695807

Hope you enjoy the game :D 
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4695807

https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4695807
Hope you have fun with our game ^_^ lmk what you thought of it!