Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

elflute

37
Posts
3
Followers
3
Following
A member registered Dec 05, 2023 · View creator page →

Creator of

Recent community posts

This is ours hope you enjoy it:
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4695807

I liked the sprites and effects, I think the sound was a bit too high in volume for the explosions and also, since you added right and left key, I think you could also easily add the "A" and "D" key as most players play with those.

The game build file is only and exe it's unfortunately not playable for me on mac even though you have marked it as having a mac version

The audio killed me lol
I really like how simple and to the point it is, also great thumbnail

The personas characters were awesome! I loved everything on the visuals and sound! One thing I would change is the rotating the mouse, as it feels a bit tedious and also not so responsive, we actually had the same issue with our game, that is why we went with the mouse wheel for the rotation part which I think would make your game flow even better. All in all great!

I see neko, I play.
It was nice, I enjoyed the hand-drawn sprites a lot! They had character.

I like the premise I was cool and Iiked the visuals, they were simple but elegant. I think the music has a certain parts a sting though which I think might be a pitch problem.

Idk why but sadly it didn't work on my mac :( I would hear  the game over sound and animation would play but whenever there was the level page only the timer the skull and the left/right mouse click sprites were visible

The visuals are amazing and thanks fr explaining the game on the itch page, first playthrough I didn't get anything  as the game doesn't have a tutorial. I like the mechanic idea but I think it needs to be a bit more simplified, because I understand that red reduces green but how much is that really choosable? I think for a game jam it would be better to have the effects just fill the big circle because I think players like  to see their action produce sth that is visible.

Interesting idea choice! Reminds me a lot of Bauhaus Bonk.

The theme is cool, the gun scene cut me off guard! A very addicting game and I also liked the progression of the game and the upgrades were really fun! Was very fun to try to maximize one certain kind of perk for it to happen as often as possible and also make one bad perk be happen often in order not to have to deal with a lot of unexpected stuff.

This game was so satisfying and addictive! It had so much juice and the effects were super fun! after a while it gets to vampire survivors beyblade edition, Loved it!

First of all, great use of the hat and the company name lmao

I loved the idea I think I enjoyed it very much. One thing I would change is the time, I think it's too short for the minigames and I'm curious if you guys playtested with another person before readjusting for the final. Because our game is also like that and we did some playtests with non-dev people to normalize it, also we have only one game so losing and playing it again would create a skill-building opportunity. I would've loved to play the minigames by themselves more so maybe being able to select them from the main menu would be cool so I could train and play really well in the main game, sth like mario party mini games where you can also play them outside the setting. But man so many minigames, that was impressive!

Yaay let's goo
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4695807

Hey here's ours hope you enjoy!
https://kuzeycan.itch.io/spin-to-thin

Hahahaha no I just liked the way it fitted with the word elf :D It's really cool you play an instrument! Have you ever put a sound of it in a game?

Wow really nice look and sound! Also the cat was great :D

Wow great concept! Was impossible with trackpad though glad I changed to a mouse for the second playthrough :D

Glad to see another mouse wheel game (ours is also one :D)
I found the audio and level design nice. The theme also is really funny!
Some things I would add/change: The mouse spinning also after I jump makes it really hard to plan jumps, also I got stuck a bunch of times between platforms, I think there could be a mechanic of getting stuck sth like the bombs happening where it would make the mouse wheel jitter and get out of that stuck place, or to have checkpoints. I got frustrated being well into the game and being stuck into to platforms and having to restart from the very beginning. I think also the bomb mechanic is good that is there but I would add a certain jump and acceleration mechanic to it, like what is happening now but sometimes in a direction beneficial to the player, so the player takes the "risk" to lose some money and go on them in order to advance the level faster. Also cool game title :D

The spawning of each wheel in different places was awesome

Loved seeing Haikyuu! The idea is super fun I just didn't like the five second timer as pointing to the ball (at least with the trackpad) was a bit annoying and as soon as I would get a bit of direction the ball would start moving, which was hilarious btw. Great scoping for a game jam! Also the why screen surprised me lmao

The game has really good juice! The animation and audio are really well made and it sucked my right in! One problem was the mouse hover and the fact that the controls were not explained anywhere and I would not get feedback from clicking the mouse but it would have animation, so it made me confused why it exists. Also love that it had so many different perks to buy!

I really liked the game! It was more cozier than I thought it would be and I liked it, the updating the mouse and the fact that I could choose the upgrades freely and still finish the game and it didn't have on game breaking update that you have to choose first. Good art and sound and the voice over tutorial was really really good! Because I realized you did explain a lot but it was great that it was not text! Reminded me of LucasArt games where they explain a lot of stuff suddenly. We also did a mouse wheel game btw but in another different direction!

Hey Hope you enjoy! (also checking out your game rn :D)
https://kuzeycan.itch.io/spin-to-thin

I really liked the premise and the setting! Also it's crazy but I have some friends that made a whole game with this very mechanic in the gmtk game jam last year and founded their company on it. You can check it out here: https://store.steampowered.com/app/4564690/Rootknot/?l=german

What I'm saying is that I think this mechanic has potential and I really like the direction you went with it.

https://kuzeycan.itch.io/spin-to-thin

I'm also playing your game rn, let met know what you think of ours :D

I wanted to play your game but I'm on Mac also, since you made it in Godot would you also put the Mac export so I can play? Because it's rather easy to do it in godot.
Here's also our game if you're interested:
https://kuzeycan.itch.io/spin-to-thin

https://kuzeycan.itch.io/spin-to-thin

Hope you have fun!

https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4695807 
hope you have fun ^_^ I'm also checking your game

That's really cool, here's ours, hope you enjoy it :D

https://kuzeycan.itch.io/spin-to-thin

Great Game! I finished and enjoyed it very much. As others said I would say audio feedback would be good. One thing I would change is the way weapons are given each level, not giving the player a choice or giving class specific weapons seems scriptive of how the player should play and which class to choose/upgrade in order to win. Also I didn't understand that archers have armor break until I used them against the bears because I would keep losing to them with two lvl 3 mages and one/two knight(s). Also omg, so many enemies, animations and weapons and effects! That is truly a well made game for me! 

I like the game and the game feel. One thing I would like to change is the mechanic to be so mouse heavy. I wanted to watch the beyblades knoch each other out but had to always look at my lever to pull it with the mouse.

The concept looks interesting! I think the game needs more visual feedback and clearer explanation of the rules. I also liked the art. Nice first game jam game Pesara.

The feels was great. I loved upgrading 50 numbers at the same time, felt so powerful

I'm very confused by the game premise, but I found out if you go at the arrow and click "e" it rotates, if you're fast enough you can even rotate twice! And you can eat the yellow box with one rotation but that's where my findings stop.

I liked it, it felt like an accessibility option for someone like me who sometimes finds platformer jump timings annoying. I liked the art and that it really had a boss surprised me. I almost missed the boss though because I fell to fast at the credit section. I loved the amount of checkpoints, they really took it away from the game being frustrating. Great job with the game! you nailed the scoping imo.

I like the animation of the spinning top. For someone with astigmatism the floor texture was not so pleasant when the spinning top was moving. I would also appreciate more checkpoints as it was too hard. I really liked the texts on the side, that's how a tutorial/worldbuilding should be, on the side while you're playing the game.