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Thanks so much for the detailed feedback!! It's super useful. I had a look at your game blood protocol and it was a very unique concept. I can send through some code when I'm at my computer, but basically the main way that I do the animation for the cards is by setting a "target position" which is what you would currently be setting directly as the position, and then I run a basic physics model to make them animate and spring to the positions. 

ah actually just found a decent tutorial which also has source code with a similar effect: 

let me know if you want more details of what I did specifically