Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The dizziness meter seemed too harsh, especially not being able to direct the movement when falling, and I felt pretty lost in the city. It felt like the answer (the park) was right there, but it had the warm air, and I couldn't plant the seed there, yet I couldn't see any other right place either. Wandered around and didn't see any fitting place either. It was a bit frustrating. The idea and the game are beautiful, but I think more relaxing controls would've fit better. Some more feedback would be that it could improve the experience by adding an indicator of how near the crosswinds and other types of areas are, because it's hard to tell the depth when you're almost there.

(+1)

I see, maybe reducing the dizziness accumulation and increasing the player speed a bit more would've been better. In the city level, the park in front of the player does have a warm updraft so you need to go to the other park on the other side of the city. There are also other plantable areas as well around the city, marked with a green glow. Thanks for playing and the review!!