I couldn't understand the game, could you explain? I spammed my mouse button and my keyboard pointing at every nook and cranny, but it didn't do anything. The lack of audio, tutorials and menus isn't helping either.
DThePro
Creator of
Recent community posts
What an infuriatingly cool game! I ended up completing it (maybe not cause there was a cryptic message at the end) and darn it, it was so well designed. At first it was a bit difficult to understand the mechanics and the shifting of the floor, but in the end I did it. Unique idea and the first time I moved the wall I audibly gasped and then tried to understand how you did it haha. The simplicity of the controls is also a plus point, so minimal tutorials but such a polished experience. A minor nit pick: the character sometimes got stuck on the edges of the floor above a hole if I kept walking towards it.
Overall: 9/10!
Quite fun, the UI, main menu, lore and the soundtrack is lively and funny. As for the gameplay, I figures out all the puzzles after like 5 retries but what I can say is it's quite repetitive. The screen effects changed twice and both times I thought it's the end. The ending was also very abrupt, I just got yeeted to the main menu. It would've been nice to see a cutscene of some sort or even some dialogue. The arcade doesn't have collision, the phone keeps ringing in the main menu and dialogue if the game gets over when while it is ringing. Also the mouse cursor remains invisible after winning the game and coming back to the main menu.
Overall it needs a bit of polishing but it has great potential. The idea is nice. 6/10.
No leaderboard for the jumping game? :(( Jk it was fun and the easter eggs were nicely spread out. Some made sense and others were just funny. Obv the toon graphics are a nice touch. I would say the USP of this game is the tons of tiny details meticulously added to make the world feel alive such as weather, daynight cycle, etc.
Overall: 8.5/10!
The music and minimalist vibe is charming. I'm guessing the inverted controls are intentional to give just a bit more of a gameplay challenge. Though I liked it and it's good for 1 hr of dev time, compared to other games that's I've played till now, it's a 5/10, which might quite high for such a game, but I'm not being charitable here. I do like it, played till lvl 45!
Each zombie takes around 5 shots to kill and I cant figure out what to do after running out of bullets (which happens very quick). Love the art and the hand rigging and IK are nice. Nifty little game, but yeah running out of bullets just leads to a loss. What are the coins used for? Also the spatial audio is reversed. Overall: 6/10, good one!
I found a way to escape the matrix and fall out of the world from the snowy landscape hehehe (no points docked for that though, it's tough to playtest every nook and cranny). I loove the idea the moment it struck me, I was like "Ohhhhhh! That's me!". The gameplay was very simple and cinematic although the start was a bit confusing. The interact button (E) wasn't mentioned anywhere and I didn't know at first the interactions are time based (isn't it?), so had to click around for a while before it worked. Interactables were also not highlighted in any way. Another tiny bug I found was that the "Break In" text lingered if clicked multiple times in quick succession. The abrupt ending and exit also caught me kinda off-guard.
Overall, great idea, nice gameplay! Needs a bit of general polishing.
Edit: How could I forget to mention the art style. It's top-notch.
Damn, it's hard. But fun! However, +1 bullet for one of the upgrades is pretty rough imo. The gameplay loop is fun and simple, but the enemies like to linger a lot. I mean if I suddenly come face to face with an enemy, it usually means I'll lose 2 instances of health since the speed of the enemies is only a tiny bit slower than the player. The game could also take a bit more polishing such as particles and UI.
Overall, quite enjoyable :)
No mouse lock? I can't turn all the way :((
That unfortunately makes it unplayable for me. I restarted multiple times, but it never captured the mouse cursor. Maybe it's a localized bug happening just for me but yeah. Also can't look up or down.
I liked the desolate and gloomy atmosphere and the crow noises. I'd like to give it another try after the jam finishes and you update the game :)
I loved the gameplay loop, the classic dopamine hit of an incremental game! The pixel art style grew on me as I played the game, although the colors were a bit too loud. Nit picks, I know! Audio design was also nice. IMO, you could dial up the difficulty a bit more. Overall, a really nice small game.
Ok so it's way too dark and just like the other comments said, the textures are black so no light bounces off of them. There should've been more tutorials cause I died trying to use the acid. No sounds takes away a lot from the experience, you should've added footsteps, especially because there is a weird sound coming from the alter, meaning you must be having some sort of sound manager.
Overall, it does have potential I hope you build on it after the jam ends :)
Alas I got the BAD ENDING, haha! Loved it, the simple game loop is so charming and the subtle (and a few not so subtle) jump scares were great (the one which spawns near the TV made me jump). Kinda reminds me of my own game :))
A few tiny issues I found, looking backwards while approaching the dentist freezes the cam in that direction itself, maybe it could be rotated to face the dentist. Apart from that the UI could be polished, but I understand it's hard to do all of that in 20 hours of dev.
Overall, loved it!
Reply to the edit:
Thanks for the kind words! The dialogue issue was due to the fact that dialogues get queued, which turned out to be double edged sword cause dialogues which are meant to trigger instantly also get delayed. And yes, the climax has to be made easier and more balanced, and I have a few ideas in mind on how to do that. I'll fix it after the jam :) Making the doors visible is also a good idea.
Thank you for playing :) You could ask your friend if he saw the credits before he was taken to the title screen. That would mean he won. And yes a red screen means a loss. I agree, the game has balancing issues towards the end due to lack of playtesting. All of that will be fixed after the jam finishes. Thanks again!
Just as the other comments have pointed out, the fridge doesn't work. I pretty much mashed the keyboard and it seems to stop upon pressing any key, but it just plays the error sound and doesn't trigger. The pages and the files are a nice touch which makes me believe there is a good lore behind everything but it's a bummer you can't advance in the game. Otherwise, controls are nice. The carpet footsteps are a nice beat tho XD!
Thanks for the 2-in-1 review! Yes that is intended, although, i agree, there are some balancing issues. Namely, the mannequin catches up too fast (especially in the first part where the player doesn't know yet). Also towards the end there's another moment where it's difficult and needs refining. Will do all of that after the jam :)




