Overall, it’s gotten better. Especially the menu, which now works without any complaints. But there are still plenty of things that could be improved:
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In the tutorial, the jump button for some reason also acts as the confirm button for reading text, so you literally lose the ability to jump if you want to read the hint.
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The last hint in the tutorial goes off the edge of the screen.
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The camera has become too zoomed in, and you constantly bump into enemies that jump out from beyond the screen edge, like a blind mole. Although it did zoom out during the boss scene.
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The mushroom thrower is broken and freezes in the throwing animation after attacking.
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If I have a non-English keyboard layout active, the game doesn’t register key presses like WASD.
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I just got stuck after digging a hole beneath myself in the shape of a downward-facing Tetrimino T.
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There’s some pixel bleeding in places, for example on the candles.
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From time to time, I lost the ability to attack enemies.
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The ants are still guaranteed damage if you have nowhere to retreat.
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When the boss “appears,” the camera animation doesn’t start from its current position, but from somewhere noticeably to the right.
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The boss fight tactic is unclear. The only thing I could come up with was opening chests hoping to get a drill that I could launch at the boss. But it takes forever, it’s random, and it doesn’t feel remotely fair to the player.