Hey, we just made a push with lots of bug fixes, I hope you can check it out again, Thank you.
Viewing post in Holy Moly jam comments
Overall, it’s gotten better. Especially the menu, which now works without any complaints. But there are still plenty of things that could be improved:
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In the tutorial, the jump button for some reason also acts as the confirm button for reading text, so you literally lose the ability to jump if you want to read the hint.
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The last hint in the tutorial goes off the edge of the screen.
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The camera has become too zoomed in, and you constantly bump into enemies that jump out from beyond the screen edge, like a blind mole. Although it did zoom out during the boss scene.
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The mushroom thrower is broken and freezes in the throwing animation after attacking.
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If I have a non-English keyboard layout active, the game doesn’t register key presses like WASD.
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I just got stuck after digging a hole beneath myself in the shape of a downward-facing Tetrimino T.
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There’s some pixel bleeding in places, for example on the candles.
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From time to time, I lost the ability to attack enemies.
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The ants are still guaranteed damage if you have nowhere to retreat.
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When the boss “appears,” the camera animation doesn’t start from its current position, but from somewhere noticeably to the right.
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The boss fight tactic is unclear. The only thing I could come up with was opening chests hoping to get a drill that I could launch at the boss. But it takes forever, it’s random, and it doesn’t feel remotely fair to the player.
Hey, thanks for giving our game another shot.
We have already fixed the camera error, and the tutorial is still semi-incomplete🥲
Thank your for the further feedback you're honestly the best play tester. I will get to work on fixing each bug, hopefully the game will become more polished! I am looking to convert the game into a mobile game anyways so I wouldn't mind working on it further. Thank you for your feedback once again, it is honestly so helpful, and hopefully, you can guide us for future updates!
Thank you,
Holy Moly devs
Hello,
We have patched every bug mentioned after a long day of work.
-the cameras are adjusted to improve visibility
-goblin animations are fixed
-an anti stuck protocol is implemented to unstuck you after 3 seconds
-pixel bleeding is fixed by editing the tileset
-ants and beetles and slimes can only damage you once per contact
-beetles have cool down on their turn so they don't tweak
-boss camera is fixed, AND a cutscene was added with dialogue
-boss was added into the field book, giving you strategies. More chests have been added that grants drills.
Thank you for your feedback! Hopefully you can give it one more go, and give a final rating!
I finished the game, and it was actually quite fun. There are still issues, but they’re no longer critical and don’t get in the way of enjoying the gameplay. The chests during the boss fight were especially pleasing — they no longer dropped bombs, as if tempting you to just end it all by blowing yourself up.
Issues I noticed:
- It’s funny, but the goblin now has a different problem: a projectile flies at me first, and only then does its attack animation play :)
- Texture bleeding is still present on the signs, the yellow cupcake-like mushrooms, and the yellow trees (or whatever you call them). Both the rectangular tree and the one made of spheres. And it seems to not happen all the time.
- For some reason, I couldn’t find the codex button in the main menu, even though I saw it in the previous two versions.
- I think the goblins’ mushrooms should have their entity collision removed. It’s one thing when they sometimes launch the player into the air, but just now a goblin himself came flying at me along with a bunch of mushrooms after being catapulted by his buddies.