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(+1)

Super satisfying, nice game design. You are in a mech, but vulnerable, scavenging weapons is cool ! The little forts in the bigger open areas are cool, they create a bit of pause between the combats. Constructive comment:  toggling run with shift is cool, but having some kind of dash/thrusters when going through huge areas of land would be cool (for a speedrun like experience).

One of the most roundest package I tried in the jam!

(+1)

Thanks for playing! I'm really glad you liked the game flow, I wanted to keep the player on their toes but not stressed out to the level of say an extraction shooter or hardcore tactical game. I did hem and haw about how much combat encounters should be spaced out, as I didn't want it to be nonstop action, but also didn't want the player walking around for too long. And I absolutely agree with your suggestion of a better speed boost, if I were to do another game of this style I'd definitely have either a faster movement option or some form of fast travel.

Thanks again for the nice comments and playing the game!