Thanks for playing! I'm really glad you liked the game flow, I wanted to keep the player on their toes but not stressed out to the level of say an extraction shooter or hardcore tactical game. I did hem and haw about how much combat encounters should be spaced out, as I didn't want it to be nonstop action, but also didn't want the player walking around for too long. And I absolutely agree with your suggestion of a better speed boost, if I were to do another game of this style I'd definitely have either a faster movement option or some form of fast travel.
Thanks again for the nice comments and playing the game!