Bulletrina is some kind of a bullet hell and incremental game tacked with the spin mechanic for shooting as u move.
I honestly enjoyed it and the spin... I am just abit on the fence about the spin theme and how it is tacked on because it's essentially a 2D bullet hell.
Beyond that, I don't have any complaints.
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Hi, thanks for the feedback!! Great to hear that you enjoyed the game! I'm not quite sure I understand what you mean in your complaint? The game is in fact a bullet hell, and the spinning is a game mechanic tied to it. You have to keep spinning in order to keep your health up (and therefore win) and if you stop spinning, you begin losing your health.
Could you please clarify your criticism? Are you saying the game can't have spinning and be a bullet hell at the same time?
I feel in essence the spin to win mechanic or interpretation wasn't creative enough or fitting to the game in this case or the overall theme.
It felt abit strange or not so cohesive although the idea of a shooting spinning ballerina is meant to be outrageous . I think doing away with the whole ballerina theme and just putting Lara croft spinning or a male agent might be more fitting to theme and seriousness.
That outlandishness in this case is abit forced on