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(+1)

This was a cool entry, the aesthetics were very retro and I liked the variation in all the different weapon types.

I may just be a stranger to this style of to down shooter though because it felt odd to me having my projectiles go to where I'm pointing rather than just the direction my cursor is facing. In the same vein, it was annoying when I couldn't switch to a previous weapon after picking up a new one. Some of them like the vulcan or flak just didn't feel good to me and I consciously avoided them.

On every other front though, I enjoyed playing this!

The music was nice and energetic, the sound effects were good, the artstyle I loved, the environments I thought were good, and I really liked the minimap. It all came together to feel like a nice Mech PS1 experience!

Excellent work!

(+1)

Thanks for giving my game a shot Enygmatic !

I’m glad you liked the aesthetics ^^

Well weapons don’t have convergence so they’re supposed to shoot right at the crosshair with just the mech’s width between the guns as a slight offset. And i say supposed cause when i prepped a small patch to be ready for post jam, i also fixed an issue i didn’t catch in time before publishing the jam build : the aiming system i made is a bit off from the mech’s height which results in the main weapons landing a bit before the crosshair. So that could also be why the shooting feels a bit more awkward than it’s supposed to sorry :(

Admittedly, the music in this one isn’t my best work to be honest but i’m glad you’ve liked it regardless, and the Ps1 grit is always the kinda retro vibe i aim for when making 3D games, in particular here i was inspired by Future Cop LAPD for the Ps1 which had a similar ish perspective, though here i wanted to have my game look a bit like PC port of sorts of games from that era with the texture filtering and dynamic lighting :D