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(+1)

Thanks for giving my game a shot Enygmatic !

I’m glad you liked the aesthetics ^^

Well weapons don’t have convergence so they’re supposed to shoot right at the crosshair with just the mech’s width between the guns as a slight offset. And i say supposed cause when i prepped a small patch to be ready for post jam, i also fixed an issue i didn’t catch in time before publishing the jam build : the aiming system i made is a bit off from the mech’s height which results in the main weapons landing a bit before the crosshair. So that could also be why the shooting feels a bit more awkward than it’s supposed to sorry :(

Admittedly, the music in this one isn’t my best work to be honest but i’m glad you’ve liked it regardless, and the Ps1 grit is always the kinda retro vibe i aim for when making 3D games, in particular here i was inspired by Future Cop LAPD for the Ps1 which had a similar ish perspective, though here i wanted to have my game look a bit like PC port of sorts of games from that era with the texture filtering and dynamic lighting :D