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damn that was amazing. 2 weeks and you managed to build a whole ass game. The amount of content and polish crammed into this in 2 weeks is insane.

My only criticism is that it needs work on balancing because it was way too easy. I never felt like I was at risk of losing or running out of resources. My strat was to just focus on cyber related upgrades and I very quickly became OP one or two shotting encounters with the AOEs.

I really liked the mechanic of consuming parts to gain resources. It made every find feel useful, even though it’s probably part of the reason the game is so easy right now. Maybe you could add another resource that you gain from consuming parts, maybe some kind of waste or byproduct of the digestive process of a biological system. Something like that which you could collect by consuming parts and then trade them for bones (a shit for bones kinda system).

I would definitely play a fully developed version of this with more content, balance, and a more fleshed out economy.

5/5 all around

Thanks for the feedback!  You're definitely right about the balance/difficulty.  We were down to the wire on just getting it completed and didn't have a lot of time/effort to devote to balancing-- so we erred on the side of making it too easy rather than too difficult which could have pushed people away. You're spot on about the consuming-- before that was fully implemented the game was HARD and very resource draining, after implementing the whole thing became fairly easy. If we were to go back now we'd probably scale enemy stats per level to make things more difficult.  Thanks for playing & commenting!!