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Thanks for the feedback!  You're definitely right about the balance/difficulty.  We were down to the wire on just getting it completed and didn't have a lot of time/effort to devote to balancing-- so we erred on the side of making it too easy rather than too difficult which could have pushed people away. You're spot on about the consuming-- before that was fully implemented the game was HARD and very resource draining, after implementing the whole thing became fairly easy. If we were to go back now we'd probably scale enemy stats per level to make things more difficult.  Thanks for playing & commenting!!