This game looks great as a concept and idea, but it also seems so complex to learn at this point in the jam. I can’t reach the brain energy to learn it and play it, but I can say some constructive criticism for the future:
- The color contrast needs to be worked on to make reading more readable. There are many bits of text that are light brown on dark brown, and that won’t do.
- The intro was fun. It was good. Unserious (due to the shortened words), but fun, and funny.
- The collab mode seems so cool. I haven’t played it with anyone, and I can’t until I figure out how to play myself. But it seems like such a neat idea, and cute.
- Cognitive-wise, we’d really benefit from an interactive tutorial. It’s like I said - at this point in the jam it’s a lot to take in. And the wheel has so many actions we can do, and I have no clue how to actual balance each section of the budget. Can we interview people to find out what’s the most important thing?
- The UI of each slice in my wheel only has an icon; I don’t know what their label is. I don’t know what they stand for…
- And I don’t understand how to add new expenses to my budget. Or even how to edit it (I tried to add something but I couldn’t really do it?…
- How do I save my chart? When I press the back button, it asks me if I want to exit, and if I do, I have unsaved changes. I don’t find any save icon in the UI! (Nevermind! This was confusing. It would be better if there was an icon to save. You should have a button to save; and then when exiting, something like “Save and exit”, “Exit without saving” or “cancel”?)
- I have some trouble understanding the grid of what beats what. And I don’t exactly understand how to beat the next co-worker (Ash).
- I love unlocking new expenses. It’s really about learning what we need in the proposal. We can’t have a good proposal if we don’t know what’s involved.