falls into the same trap as the other AI generated Cultivation idle games, too many features that are completely superfluous. delay if you attempt to click to buy multiple things at once. no clarity for some of the information on screen.
Thank you for the honest feedback. I appreciate you taking the time to explain what felt wrong.
I understand what you mean about cultivation idle games sometimes having too many systems that do not feel necessary, and I agree that clarity and responsiveness matter a lot. If buying multiple things feels delayed, or if the screen has information that is not easy to understand, that hurts the whole experience.
I’m currently working on a newer version of the game, so this feedback is useful while I review the direction of the project. I don’t want the game to feel like a pile of features just for the sake of having features.
Thanks again for being direct. Feedback like this helps me see what needs attention from the player’s side, not only from the developer side.
— Almogozer1000