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(1 edit) (+1)

Oh, this looked really promising, with the homemade, handdrawn, made with love visuals. But the controls… they are almost nice for left-handed people, but even so they’re not perfect. Ideally, the controls for someone who isn’t left-handed would be WASD + mouse and spacebar. As it is, it’s really awkward to work with arrow keys (right hand) plus mouse (left hand) plus spacebar (in what hand?). I think you should experiment with different controls schemes.

Would you be interested in adding controller compatibility? Perhaps one of the joysticks could work as a cursor. Or you could use the arrows in the keyboard to move between the screen coordinates, and split it in an implicit or explicit grid, and then ZXC to use as action keys. As it is, I’m not sure how to play. It’s not intuitive controls-wise.

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oh damn im so sorry!!! i didn't even consider that it would be inaccessible for left-handed people that is so so so my bad. i don't know how in all my years of life i never realized that WASD served such an important purpose i feel dumb omg i'll definitely keep that in mind for future games. but yeah, initially the controls were very much just me making shit up disjointedly, but as i watched some of my family/friends play it i quickly noticed how much the space+mouse+arrow-keys combination thing sucked, so that's why i updated all the spacebar-controlled parts to be interchangeable with just clicking the screen. i find it to be a lot easier to play now that you just pan the area with arrow keys and use your mouse for everything else, but i also think the way i worded the instructions ended up kind of convoluted and garbage for expressing that, so i get why it still wouldn't be very intuitive. as for your suggestion of controller support, i think that's just a bit too far over my head lol. this project was made in scratch and is held together with duct tape and dreams, i wouldn't even know where to begin if i tried to add any kind of grid or whatever. the scrolling background is a bunch of clones manually placed in the correct locations with one big math equation and the prey that spawns in the snow is its own separate entity that moves with its own independent control script in tandem with the background and like literally until the last second of the jam, the game lagged to an unplayable extent whenever prey spawned and it fell apart if you stopped moving at the wrong part of the background and just overall its ultimately very much just. hobbled together or what have you. i know there are certainly some add-ons for coding controller support in scratch, but i have no clue how i would ever integrate it into the existing game. also, thank you for the love on the visuals!!! i'm glad they've gone over so well with all the people who play because i really felt like i slacked on them haha

*just reread your comment before posting this and realized i misunderstood what you were saying about left-handed controls whoops disregard my opening line. i never realized WASD was the preferred controls for right-handed people before because i've always felt the opposite way! that actually makes so much sense now that i think about it, especially when i pause to imagine what this game is probably like when playing with an actual mouse and not just a mousepad (...i honestly forgor to consider that playing it on a laptop would notably affect my experience with the gameplay). point is i guess my control preferences are kinda odd and i didn't realize it :( sorry for your experience!