thank you so much!! yeah there really isnt much overarching progression in the game so i honestly agree with all the critiques about it getting boring haha. the prey IS supposed to have variation on the amount of time it takes before it appears, but it's done with a "wait (pick random 3-8) seconds" block which doesn't seemingly produce very different results each time. also that nervousness is so fair, originally the game DID require using mouse, arrows, AND spacebar, but that proved annoying for everyone i got to play it so i added the mouse controls to all the spacebar sections for that exact reason. it was done in a sort of backtracking kind of way so the instructions did turn out kinda messy. also i would definitely have added background music if i had more time tbh!! youre very right that it would improve the atmosphere!!!
roykiller07
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oh damn im so sorry!!! i didn't even consider that it would be inaccessible for left-handed people that is so so so my bad. i don't know how in all my years of life i never realized that WASD served such an important purpose i feel dumb omg i'll definitely keep that in mind for future games. but yeah, initially the controls were very much just me making shit up disjointedly, but as i watched some of my family/friends play it i quickly noticed how much the space+mouse+arrow-keys combination thing sucked, so that's why i updated all the spacebar-controlled parts to be interchangeable with just clicking the screen. i find it to be a lot easier to play now that you just pan the area with arrow keys and use your mouse for everything else, but i also think the way i worded the instructions ended up kind of convoluted and garbage for expressing that, so i get why it still wouldn't be very intuitive. as for your suggestion of controller support, i think that's just a bit too far over my head lol. this project was made in scratch and is held together with duct tape and dreams, i wouldn't even know where to begin if i tried to add any kind of grid or whatever. the scrolling background is a bunch of clones manually placed in the correct locations with one big math equation and the prey that spawns in the snow is its own separate entity that moves with its own independent control script in tandem with the background and like literally until the last second of the jam, the game lagged to an unplayable extent whenever prey spawned and it fell apart if you stopped moving at the wrong part of the background and just overall its ultimately very much just. hobbled together or what have you. i know there are certainly some add-ons for coding controller support in scratch, but i have no clue how i would ever integrate it into the existing game. also, thank you for the love on the visuals!!! i'm glad they've gone over so well with all the people who play because i really felt like i slacked on them haha
*just reread your comment before posting this and realized i misunderstood what you were saying about left-handed controls whoops disregard my opening line. i never realized WASD was the preferred controls for right-handed people before because i've always felt the opposite way! that actually makes so much sense now that i think about it, especially when i pause to imagine what this game is probably like when playing with an actual mouse and not just a mousepad (...i honestly forgor to consider that playing it on a laptop would notably affect my experience with the gameplay). point is i guess my control preferences are kinda odd and i didn't realize it :( sorry for your experience!
obsessed with the premise and the visuals this is the best game anyone ever thunk. i only played to the level area that introduces the "e" key ability before i had to stop because my weak laptop was gonna explode, but even that much was very interesting to play, very unique game mechanics that were adorable and hilarious but did take some trial and error to comprehend how they worked. i never successfully figured out how to open the menu though so that may have contributed to my slowness. super cute and awesome, made me so sad to hurt the cats with their sad little meows. very amazing game and perfect visuals and fantastic name
enjoyed the music and sfx choices, also liked how the visuals reminded me of like old computer games i played as a kid. kind of struggled to play because i wasn't sure if i was doing what i was supposed to and struggled to follow the player-spinny-thing around with my mouse? but that second point might just be an intentional design feature i didnt pick up on. or me not realizing how i'm supposed to play. overall very cute and enjoyable game!!!!!!!! i like the font choice also
i started this game having no idea how to play blackjack or roulette and i still don't know how to, but i somehow still had a lot of fun playing this which is a testament to the design of the game i think! really fun to play, super silly, i love when number go up, and stopping to read bits and pieces of the loan agreement was hilarious. the music choice and all the sound effects were very immersive and good and i really felt the pressure of getting dat gambling dopamine. seriously stressful! visuals did the job effectively, too. loved how the thing that spins in this game is actually not just the roulette wheel, its the players brain
love this!!!! very beautiful art with very nice music and the sound effects are all quite pleasing to listen to as well. very creative use of the theme it was so splendid, and the whole game has a heavy air of seriousness to it. i kinda struggled to get a hang of the controls, but honestly that felt more like a me-playing-with-a-mousepad problem than anything to do with the actual game. also, loved all the dialogue!!! and the font choices!!!
