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Asset Liquidation? More like GPU Liquidation !!!

On all seriousness, it's a fun game. Before playing I thought it was literally about selling home goods (liquidating assets) and it was only on the second level, that I realized that it was a euphimism LMAO. I thought it was an entertaining game, kinda reminds me of Clowning Around which is another game around here with a similar mechanic. I don't know if there was more stuff more epic to discover since I left off at like level 4, but I really liked the audio, and how it changed per level, the queue thing I didn't understand where it came from but it was funny lol.

I wouldn't say it's my type of game, but it's pretty well made, and I don't know if this is because of my system requirements but the game felt slow, I always got "Needs Improvement" in the time category and Outstanding or Exceeds Expectations on the others, so yeah. Also I'm not sure if spinning while pushing yourself gave u a lil boost, only tried it once, so yeah.

Overall, I think it's a solid game, great graphics, and I'm sure there was more to see, but I couldn't. So yeah, thanks for making this :D
Also, I don't know if it's intended but on two ocassions the employees (obstacles) talked to me through the walls, if I was close enough. 

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After seeing it on stream I realized that the slowness was due to my system requirements, so now it makes sense why it was so slow for me :((

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Damn - sorry to hear it ran a little slow on your side! I tried to make it as optimized as I could, and it looks like when packaging for Linux a lot of settings got reset that prevented this from being the case. Agh.

I'm glad you had fun - the name is one of the worst puns I have ever put to paper, but it's been well received. The audio was pretty fun to do, especially with the music - making a unique track for each level was pretty fun to do, especially as I'm not much of a composer!

I threw a lot of corporate-core fun lil' things in, the Hold Music was one of those. Stuff like that, the random tidbits of dialogue the other coworkers give, and such.

It's not my kind of game either, as I don't really play speedrun-y titles, and also don't normally work on them professionally, so this was a new experience for me in general. I'm glad that it was fun even if it wasn't quite your cup of tea!

Sadly, employees talking through office dividers is in fact lore accurate.

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lmaooo lore accurate is crazy! Well makes sense, I also haven't had an office job yet, so maybe I don't find it relatable enough, but still pretty good game! Also, I ran it on Linux using Proton so maybe it was running badly bc of that? I dunno, but if you ever make optimization improvement lmk and I will give it another go!