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Damn - sorry to hear it ran a little slow on your side! I tried to make it as optimized as I could, and it looks like when packaging for Linux a lot of settings got reset that prevented this from being the case. Agh.

I'm glad you had fun - the name is one of the worst puns I have ever put to paper, but it's been well received. The audio was pretty fun to do, especially with the music - making a unique track for each level was pretty fun to do, especially as I'm not much of a composer!

I threw a lot of corporate-core fun lil' things in, the Hold Music was one of those. Stuff like that, the random tidbits of dialogue the other coworkers give, and such.

It's not my kind of game either, as I don't really play speedrun-y titles, and also don't normally work on them professionally, so this was a new experience for me in general. I'm glad that it was fun even if it wasn't quite your cup of tea!

Sadly, employees talking through office dividers is in fact lore accurate.

lmaooo lore accurate is crazy! Well makes sense, I also haven't had an office job yet, so maybe I don't find it relatable enough, but still pretty good game! Also, I ran it on Linux using Proton so maybe it was running badly bc of that? I dunno, but if you ever make optimization improvement lmk and I will give it another go!