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(+1)

It's pretty good. It's actually quite fun in the later stages where you get good gear and can just do dungeons without being underpowered.

I think the start is rough. There are some things that didn't make sense, such as the crafting and cooking when you only had one thing to cook and you had to eat it every time you wake up since without it you'd just be hungry. It made me think what's the point of making you hungry at all?

And it's true. I don't see a point in hunger. It's just something you have to manage but it's not fun or important.

It was also difficult for me to gain EXP in the start because I kept dying. It's like a loop of being weak, and thus dying, and then not being able to get stronger because I lose all the EXP.

I have a suggestion to actually make an item or a food effect that makes you lose EXP in exchange for giving you another bonus. You shouldn't lose all your EXP by default. Maybe it's fair to take away half of it, but not all.

The graphics and effects could be improved definitely.

I also don't see a point to the map. I would love if the map was functional.

I don't know. I think the balancing in the game is a little bit weird. Some of the enemies at the start were difficult like the one with the long weapon, but some were trivial to defeat like the poison bow enemy.

You might wanna do playtesting with others outside of the demo day to get more active feedback, because RPGs are large and complicated.

I stopped playing when a serious issue occured. When I went to upgrade my dexterity, the game crashed. I don't see the connection but here's the error:

ERROR in
action number 1
of Step Event2
for object obj_off_crossbow:
REAL argument incorrect type undefined
gml_Object_obj_off_crossbow_Step_2 (line 9)

When I try to reload the save, it also crashes:

ERROR in
action number 1
of Create Event
for object obj_enemy_spawner:
Variable Get 101643 (101295,-2147483648)
gml_Script_fun_effect@gml_RoomCC_rm_demo2_94_Create (line 27)
gml_RoomCC_rm_demo2_94_Create (line 6)

Thanks for being so constructive, and apologies for the crashes.

Hunger is one of those things where I feel like the game is better for the friction. I'm trying to capture the friction from survival games while not having it be a traditional survival game. I want it to be an action game with survival elements. Though I can definitely add a difficulty setting to make it not a thing for players. I am wondering, did you find the other food items that gave you different buffs?

Yeah I've also been thinking about the EXP loss thing. Right now it's set so you can protect yourself from losing EXP by eating kalo poi, but you're right that it still feels like a fairly large punishment early on.

For the balancing, yeah, you're right about the difficulty. It's simply something I haven't touched in a while due to working on other aspects.

Bizarre crashes. I'd be surprised if trying to load the game constantly gave you that error, because while I have seen it, it's pretty rare in my experience. I don't suppose you'd be able to get me that save data, would you? It should be some place like C:\Users\sleepl\AppData\Local\Moku, assuming you're playing on Windows and not on Linux with Wine or something.

(+1)

From my perspective when I played, I didn't find many survival elements. It's just the hunger and that's about it. The crafting doesn't behave like normal survival games nor does the gathering of resources. Hunger just seems un-orthogonal to the rest of the game.

I did find some other items, I made it to what I think is the end of the demo, with the boss fight. Although I couldn't beat him. Each time I died I just used the exact same combination of items which is the EXP loss, burn resistance, and super dodge duration items.

And finally I did play on Wine with Linux but I still have the save data. And yeah you just can't load the save, it keeps giving the same error.

https://filebin.net/zbhwc8b6xf8d2pkv

I hope that's a good way of sharing it.

Yeah that's fair. I'm not a fan of traditional survival mechanics with resource gathering, farming, grinding, etc. But I love survival mechanics from survival horror games, so in the moment resource management is my jam. Maybe I should add more randomized fruit spots, now that I think about it. Either way, I'll keep your experience with it as a data point.

Okay, just checking. Those are the only food items available in the current demo.

This save data was very useful, thank you. I figured out what the bug was pretty fast, and it had to do with world state flags. I appreciate it.