It's pretty good. It's actually quite fun in the later stages where you get good gear and can just do dungeons without being underpowered.
I think the start is rough. There are some things that didn't make sense, such as the crafting and cooking when you only had one thing to cook and you had to eat it every time you wake up since without it you'd just be hungry. It made me think what's the point of making you hungry at all?
And it's true. I don't see a point in hunger. It's just something you have to manage but it's not fun or important.
It was also difficult for me to gain EXP in the start because I kept dying. It's like a loop of being weak, and thus dying, and then not being able to get stronger because I lose all the EXP.
I have a suggestion to actually make an item or a food effect that makes you lose EXP in exchange for giving you another bonus. You shouldn't lose all your EXP by default. Maybe it's fair to take away half of it, but not all.
The graphics and effects could be improved definitely.
I also don't see a point to the map. I would love if the map was functional.
I don't know. I think the balancing in the game is a little bit weird. Some of the enemies at the start were difficult like the one with the long weapon, but some were trivial to defeat like the poison bow enemy.
You might wanna do playtesting with others outside of the demo day to get more active feedback, because RPGs are large and complicated.
I stopped playing when a serious issue occured. When I went to upgrade my dexterity, the game crashed. I don't see the connection but here's the error:ERROR in action number 1 of Step Event2 for object obj_off_crossbow: REAL argument incorrect type undefined gml_Object_obj_off_crossbow_Step_2 (line 9)
When I try to reload the save, it also crashes:
ERROR in action number 1 of Create Event for object obj_enemy_spawner: Variable Get 101643 (101295,-2147483648) gml_Script_fun_effect@gml_RoomCC_rm_demo2_94_Create (line 27) gml_RoomCC_rm_demo2_94_Create (line 6)