Yeah that's fair. I'm not a fan of traditional survival mechanics with resource gathering, farming, grinding, etc. But I love survival mechanics from survival horror games, so in the moment resource management is my jam. Maybe I should add more randomized fruit spots, now that I think about it. Either way, I'll keep your experience with it as a data point.
Okay, just checking. Those are the only food items available in the current demo.
This save data was very useful, thank you. I figured out what the bug was pretty fast, and it had to do with world state flags. I appreciate it.