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(+1)

I'm not much of a visual novel player, but it was interesting to spin to choose so many things. I was so frustrated that I accidentally clicked through two of the word challenges though - I wish it didn't recognize space or clicks accidentally so I could have attempted it before I clicked too fast (I'm a fast reader, so I didn't need to wait all that long in between text, and there was a lot of text in between the gameplay elements, so I just got into a rhythm). 

If you continue to tinker with it, it would be nice if you could have a keyboard check for any letter keys when it came to the spelling challenges, or at least have the space/mouse not submit it (enter was a natural way to submit those, so it would be nice if that's the only key that worked besides the usual letter keys and backspace for those challenges). Also, I never really got a good feel for spinning the answers with space - it just moved a tiny bit before stopping. Eventually I figured out I was spinning and stopping, but so many games either have that manual mouse spin (as a lot of these did) or it spins for you for a random amount of time, so I wasn't ready to control both parts of the spin at first.

Cute take on things though - definitely wasn't expecting a love story in a spinning competition - nice work!

Thank you for the feedback!!! Definitely had no clue you could spin the wheel with space bar. So that's really good to know. I absolutely agree with needing some kind of warning so you don't mistakingly fail the typing game. We definitely plan to do a lot of polishing after the game jam ends. I hope you still enjoyed it and we really appreciate the constructive criticism!