really cool aesthetics! I enjoyed the mystery, but I could not solve it to the end, as when you get to the screen(s) where you have to say what you are noticing, I tried so many words and could not figure out which it is to inspect the items in the room, some kind of clue would be helpful. Like is it case sensitive, one word, so on and so forth. Also the fact that you can die for revisiting the past too many times feels like cheap tension, or at least I don't see the point of having such a limit. I can't wait for the next parts though!
Viewing post in The Murder of Ferris Wheel jam comments
Thanks for the feedback! I tried to make the inputs fairly flexible (like for most of them, as long as the input includes a certain word like paper, book, etc it works) but yeah, you can't always predict what words people will use, so I'm trying to go for a more point-and-click style. As for dying for going to the past too often, it can be avoided as long as one visits the windmill often enough! I tried to hint at that when you visit the past and Ferris' note says his childhood memories with the tulips helped ease his mind. You can say it's there for lore reasons rather than tension-building I suppose? I definitely plan to explore the side-effects and why they happen more in upcoming parts.