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  • cleanse affects positive good statuses

  • freeze when indirectly playing a precious card (using curiosity and vestigial bone).

    save file
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  • curiosity has a visual bug when it persists while being leftmost

And yeah, gems can be too strong. I’d say, each gem could have one less effect, and it’d be enough if Dragon Hoard only added the base form of the gems to your deck.

(1 edit)

cleanse affects positive good statuses

Yes, already found and fixed that.

freeze when indirectly playing a precious card (using curiosity and vestigial bone). curiosity has a visual bug when it persists while being leftmost

Ugh. I have messed up commit and published version with a dumb typo. Fixed. I will probably make next release smaller and sooner, since these bugs are quite frequent.

I’d say, each gem could have one less effect, and it’d be enough if Dragon Hoard only added the base form of the gems to your deck.

I will definitely reduce benefits of Dragon Hoard, but maybe not as much. At least will change to 0..1 gems per damage instance.

As for gems themselves, I would like to make them harder to use / have interesting downside rather than less powerful. One idea is to prevent “stacking” of gems by adding “If not gem” condition to the splice effect, but maybe that is still too small downside.

Yeah, these are good ideas. Another downside idea is to give each gem an individual negative effect, e.g. the wis gem gives negative sorcery.

I did give gems unique negative effect, which is designed to be insignificant when played once, but accumulate quickly when playing multiple and/or “stacked” gems.

Still not 100% sure if that is sufficient downside, but at least it should make player hesitate a bit when acquiring/playing gems.

I like the underlying idea. As it is, I think it’s a bit too random. It’s never insignificant and always can potentially fumble all important effects in your remaining hand. So regardless of how much greedy you have, you shouldn’t rely on your remaining hand.