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(+1)

I see the vision, and it's very interesting. I really like the idea of a game that gets harder as a direct result of your previous successes. But I struggled with figuring out exactly how to get a planet on to its orbit, I only got 2 and those were by complete accident. There needs to be more feedback with each attempt, so the player knows what they did wrong and how to adjust.

(+1)

Yes, that's right. The reasoning was, “The game should be relatively short but have a gradually increasing difficulty curve—not necessarily divided into levels—to save dev time.” As for the question of how to actually connect the planet to the orbits, I assume you're referring to how to launch it or how to make sure it connects?

(+1)

I was mostly struggling with getting the planets to connect with their orbits. My best guess is that they have to be slow enough that they're on their orbit by the time they stop, but it didn't seem very consistent.

(+1)

That's a fair assumption. As you say, the connection condition isn't actually very clear—it's supposed to be that the planet remains in its orbit for 3 seconds. I'll work on the feedback. Thanks for the helpful comment!