I see the vision, and it's very interesting. I really like the idea of a game that gets harder as a direct result of your previous successes. But I struggled with figuring out exactly how to get a planet on to its orbit, I only got 2 and those were by complete accident. There needs to be more feedback with each attempt, so the player knows what they did wrong and how to adjust.
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Yes, that's right. The reasoning was, “The game should be relatively short but have a gradually increasing difficulty curve—not necessarily divided into levels—to save dev time.” As for the question of how to actually connect the planet to the orbits, I assume you're referring to how to launch it or how to make sure it connects?