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Fay3r

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A member registered Jul 06, 2024 · View creator page →

Creator of

Recent community posts

Thanks for playing. I will adjust the difficulty soon :)

I really loved the idea! It's probably the most creative game I've played during this jam. I didn't watch the tutorial, but the mechanics seemed clear to me as I played. I just have one question: if I highlight a ship, can all the others see it, or do I have to highlight all the ships to make them visible to each other?

That's a fair assumption. As you say, the connection condition isn't actually very clear—it's supposed to be that the planet remains in its orbit for 3 seconds. I'll work on the feedback. Thanks for the helpful comment!

Yes, that's right. The reasoning was, “The game should be relatively short but have a gradually increasing difficulty curve—not necessarily divided into levels—to save dev time.” As for the question of how to actually connect the planet to the orbits, I assume you're referring to how to launch it or how to make sure it connects?

https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4688289

Hello! This is a quick difficult game. I hope you all will enjoy it

Smart use of the spin to win theme, didnt get how to spin the soup tough

I added a timer with my phone. It became a speed running game. I enjoed it (10 sec). To be your first game, I am sure you learned a lot and thats the important. Keep it up!

Thanks a lot for playing and for the feedback. Glad you like it tough

Thank you!

Had fun thanks!

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Cool game, I enjoyed it a lot

Didn't understand why score wasn't adding up and if the  but cool idea overall!

Hey SlimeForge, thanks for playing! I'm happy you liked it :). Yep I definitely need to explain mechanics better and adjust difficulty but hey, glad you like the final result

Got it, thanks for playing!

https://fay3r.itch.io/juniperjam

Have fun (I HOPE)

Thanks <3

https://fay3r.itch.io/juniperjam

brutal

https://fay3r.itch.io/juniperjam

BE BRUTAL

https://fay3r.itch.io/juniperjam

Be brutal

I definitely need to make some adjustments to the difficulty. Thanks for playing :)

The levels have the right difficulty level, some of them challenged me for a while XD

The spinning speed gave me some motion sickness, I'll probably reduce it a bit. 
Cool job guys!

Done! Thanks

Hey, I completely agree with what @gemgamesofficial pointed out.

I also have another suggestion.

Regarding the limitations, I really appreciated this jam’s one because it feels very focused on the genre itself. In the previous jam, however, I struggled to perceive the “No Mouse Input” limitation as something that truly reduced the design space in a meaningful way.

Because of that, I wanted to know your thoughts about introducing an additional limitation called “Target Audience”.

My reasoning is that, as developers, we often don’t make games for other devs, but for players. Even though the actual audience for games made during jams on itch is mostly developers and indie gamers, I think it could still be very useful to have a constraint tied to a specific audience, partially simulating what real-world game development is often like.

It’s true that the genre itself already imposes some limitations in that regard, but having a prompt such as:

“Create an RTS aimed at girls between 18 and 24 years old”

could be a very interesting creative challenge.

At the same time, I realize that designing a Target Audience limitation that is actually useful and meaningful could be difficult.

This was one of the first jam where I could train on game design, thank you!

AHAH, thank you so much <3

Thank you for playing!  I appreciate your words :)

Glad to help! Feel free to contact me if needed. Wish you the best of luck!

I had fun with this game! I understand that the point of the chaos was the role reversal — cool idea. One small piece of feedback: in each iteration, I often took damage because I forgot my objective as a square, etc. Maybe a pointer or a glowing highlight on the current shape could have helped !

Thank you, this is a strange behaviour I'll look into this, thanks!

Thank you for the feedback!

188 max score! It's really a fascinating concept. I enjoed it!

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Had some troubles to understand how to move and I often came back to the start but didn't understand why . The movement via mouse velocity is really interesting and fun, it's a good concept! Keep going!

(1 edit)

Hahahahaha thank you so much!😄

Thanks! I really appreciate It!

same!

You are welcome!

Hi! Great job — the moving platform mechanic is really interesting.
Just a few bits of feedback:
Some levels can be completed without even moving the boxes. If — as I understand — your goal was to make box-moving the core mechanic, you should fix that.
At the beginning, it wasn’t clear which boxes I could or should move (maybe outline them, or include a short tutorial to explain it).
Finally, I would’ve liked some kind of limitation when moving boxes. Right now, it feels more like a god-like power than a puzzle-solving mechanic.

That said, it’s a really cool idea overall — keep it up!

Wow you are really good in delivering the experience! I litterally freaked out XD