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Fay3r

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A member registered Jul 06, 2024 · View creator page →

Creator of

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Hey, I completely agree with what @gemgamesofficial pointed out.

I also have another suggestion.

Regarding the limitations, I really appreciated this jam’s one because it feels very focused on the genre itself. In the previous jam, however, I struggled to perceive the “No Mouse Input” limitation as something that truly reduced the design space in a meaningful way.

Because of that, I wanted to know your thoughts about introducing an additional limitation called “Target Audience”.

My reasoning is that, as developers, we often don’t make games for other devs, but for players. Even though the actual audience for games made during jams on itch is mostly developers and indie gamers, I think it could still be very useful to have a constraint tied to a specific audience, partially simulating what real-world game development is often like.

It’s true that the genre itself already imposes some limitations in that regard, but having a prompt such as:

“Create an RTS aimed at girls between 18 and 24 years old”

could be a very interesting creative challenge.

At the same time, I realize that designing a Target Audience limitation that is actually useful and meaningful could be difficult.

This was one of the first jam where I could train on game design, thank you!

AHAH, thank you so much <3

Thank you for playing!  I appreciate your words :)

Glad to help! Feel free to contact me if needed. Wish you the best of luck!

I had fun with this game! I understand that the point of the chaos was the role reversal — cool idea. One small piece of feedback: in each iteration, I often took damage because I forgot my objective as a square, etc. Maybe a pointer or a glowing highlight on the current shape could have helped !

Thank you, this is a strange behaviour I'll look into this, thanks!

Thank you for the feedback!

188 max score! It's really a fascinating concept. I enjoed it!

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Had some troubles to understand how to move and I often came back to the start but didn't understand why . The movement via mouse velocity is really interesting and fun, it's a good concept! Keep going!

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Hahahahaha thank you so much!😄

Thanks! I really appreciate It!

same!

You are welcome!

Hi! Great job — the moving platform mechanic is really interesting.
Just a few bits of feedback:
Some levels can be completed without even moving the boxes. If — as I understand — your goal was to make box-moving the core mechanic, you should fix that.
At the beginning, it wasn’t clear which boxes I could or should move (maybe outline them, or include a short tutorial to explain it).
Finally, I would’ve liked some kind of limitation when moving boxes. Right now, it feels more like a god-like power than a puzzle-solving mechanic.

That said, it’s a really cool idea overall — keep it up!

Wow you are really good in delivering the experience! I litterally freaked out XD

Hi! In the original idea the player had to protect his tiny Village from the "Giants assault". You could push the NPCs to save their lives or you could throw the spikey object to hurt the Giants feet and hands in order to avoid the NPCs or buildings destruction. Thanks for the comment!

I feel like it is not a lag issue. When you hit the zombies with the ball there is a sort of time stop. When you hit wave 10 you are really fast so it feels laggy

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Really good pixel art and music, It is just me or I could destroy only one asteroid? Where are the other ones?

Go for a reset when the player misses the platforms (its annoying to manually reset every time!

Good luck

Hi ! Here are my suggestions, add a restart button, slow down the text istructions and try to prevent the character to fall from the terrain in the starting and wolves area. Good luck!