I was a nice concept and idea; though honestly felt a bit hard considering you have to deal with controlling the ball while enemies are shooting back and finding yourself chained to said ball. It would have been probably easier if the enemies were only melee type to start with. Still great work for being able to have both art and spaghetti up within the limited time!
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starting out with melee enemies, or even dummies would definitely have been better! Somehow I never really thought of that. Also, you can just remove the chain with D and then throw the ball again with X; the old one will just explode. It never gets explained in the game unfortunately, so that's on me.
Anyways, thanks for playing, and for the feedback :D