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The Power of Pride Bundle 2026 — $10 PWYC Edition
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I had to peel myself away from playing, this game is so freaking good. The movement is tight, the level design allows for great exploration, and I literally had an "oh shit this game is a GAME" moment when I discovered the underground. Bravo on absolutely crushing this homage to N64-era collectathons.

My only gripe is that I wanted one more type of movement tech. Ground pounding made sense when I'm stationary and in mid-air. But when I'm moving forward and coming out of ground-pound-jump, I reeally wanted to charge up a dash. This was a big desire in the underground, where I got stuck at a point where I just couldn't seem to jump high enough. Would feel amazing to keep channeling/building momentum mid-air rather than hurtling to the ground.

5/5 on everything, can't wait to see this on Steam one day.

Thanks for playing!

Which part of the underground was it? Can use the video on the page for a timestamp if needed. However, generally if a jump feels too high, it generally requires the usage of chain jumping, since that builds height. That sign was easily skippable, and I didn't really give a good intro place to try it, which is my bad lol.

I'll be playing around with the ground pound as well to see if I can incorporate it a bit more for sure! In a later spot it is used a lot more for a specific mechanic you can discover (or read from a sign at that point), but I may do a slight height increase for the ground pound by default. I'll see what feels good :)

moving forward and coming out of ground-pound-jump, I reeally wanted to charge up a dash

Can you clarify this? Like, when you ground pound, jump, then you are in the air, you wanted to do a mid-air dash thing? Or am I reading that wrong haha. I'm definitely open to ideas if they end up meshing well :)

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I checked the vid, I got stuck at 4:25 (dang there’s a lot more game for me to discover lol). For some reason all my jumps except one fell short, I guess because I wasn’t chain jumping? I’ll boot it back up tomorrow and try again since I really want to play the other areas.

Like, when you ground pound, jump, then you are in the air, you wanted to do a mid-air dash thing?

Yeah that’s exactly it. Kind of like in Super Mario Odyssey where you can throw Cappy while mid-air and leap onto him for an extra horizontal boost. I felt like I was lacking movement options once I was mid-air, but that may just be part of the intended game design (or maybe learning chain jumping will resolve this issue!).