I had to peel myself away from playing, this game is so freaking good. The movement is tight, the level design allows for great exploration, and I literally had an "oh shit this game is a GAME" moment when I discovered the underground. Bravo on absolutely crushing this homage to N64-era collectathons.
My only gripe is that I wanted one more type of movement tech. Ground pounding made sense when I'm stationary and in mid-air. But when I'm moving forward and coming out of ground-pound-jump, I reeally wanted to charge up a dash. This was a big desire in the underground, where I got stuck at a point where I just couldn't seem to jump high enough. Would feel amazing to keep channeling/building momentum mid-air rather than hurtling to the ground.
5/5 on everything, can't wait to see this on Steam one day.