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(+1)

I made some notes on the side as I noticed stuff :3

- kinda got serious doubts you have proper licensing to use that song in this context^^

- way too overwhelming text explaing controls, absolutely convoluted and immediately wants me to quit out and not bother with reading

- very good serious button implementation for sure

- it might very well just be skill issue, but this is way too hard for me, could barely survive for more than 1 reload, charging shots are definitely the key but the timing window... oh boy I'm not good enough to hit that even remotely consistently and not doing so is basically not recoverable from my experience

- very little spinning going on

- simple but nice graphics imo

- properly finished game, very nice, I certainly didn't manage that

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Do you have any tips on how the controls could've been explained better? I just wanna know for the future (maybe have them pop up in game?). Thanks again for the feedback, it's very helpful. (also sorry about the difficulty, it was kinda on purpose and I was biased since I made it so it seemed easier than it actually was).

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Hmm, a little demo level with the different mechanics being introduced one after the other could be nice? Obviously a tall order for a tiny game jam timeframe^^

"That's an enemy, can deal with them with a normale shot, a charged shot like that, oh hey you can move as well btw, you're running out of ammo, try reloading now and always keep an eye on that, oh boy that's a lot, try your teleport to save yourself, well then good luck out there"