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I sunk a lot more time into this game than I was expecting to. I feel like there's a ton depth and complexity to unlock here. But I think my brain is too small to make the connections. Some synergies and strategies seem obvious. Like putting the sun flower at the end of the chain of putting a safe above Charybdis. I discovered by accident that the clock can off set the timing of a chain when I put it near a washing machine but I couldn't figure any practical application of that. I did really enjoy this game but I feel like there's so much I'm missing out on. I appreciate the sandbox mode but I wish the game had a more guided approach in teaching some of the more advanced strategies.

Did also want to add that I really liked all the sprite art, music and animations. The only problem I had visually was that I struggled to move pieces around after placing them. A lot of times I would have to move all the pieces in front of one the one I actually wanted to move.

Dragging the pieces is definetly a little buggy as of right now, but we couldn't get it to work better than this for the current version of the game (we'll work on it if this gets updated though :D)

We are also planning on having all the units have some sort of introductory explanation on how it can be applied, although we want to have the players themselves discover more complex mechanics (we also might guide players towards some advanced mechanisms in the form of special challenges which give you specific units to use)

I feel like there's a ton of stuff that could be done with this idea as a whole, so we'll likely give the game a bit of post-jam love, we're glad you enjoyed it! :)

Thank you for the review!! <3