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(+1)

Sweet game! I loved so much the fact that its noted on the charge bar when we go over 360 degrees, it helped a lot for hitting what slices I wanted!

The game's difficulty was pretty high for only having 20 max health, the final boss dealing 15 damage meant I could not survive more than one hit unless I got shields every turn (which I did not).

I also think the visuals could be more responsive, I don't like how slowly the health ticks down, and once it does, the enemy just flops over, some visual flair would go a long way there, like an impact effect for when Boby hits the enemy with their stick, and vice versa.

Also, the labels don't update in the shop, so I can't see my new gold balance; and I didn't even realize at first that the shop was selling wheel parts, and not like healing services.

I also would have liked if the wheel was explained a little bit more in depth: how does it choose to change to what slice, is it all just equally random chance from the pool of slices you have available? and being able to see WHAT slices I do have would be useful, along with a shop service to delete them. Some permanent upgrades like more max HP and upgrading slices would also be very nice to see!

The art is some of my favourite, and I can see this game updated to be a complete product for sure! Very solid entry!

(+1)

Hello!

Thank you so much for your detailed feedback!

We really need to rework the game’s balance, clarity, and the feedback after an action, and fix a few bugs.

For slices, we were supposed to have a screen to view the discard pile and the deck, and be able to remove cards from them, but unfortunately we didn’t have time.

Same goes for the shop, we wanted to make it easier to read, allow players to buy max HP, and upgrade slices.

I'm already working on it right now ! Like the label who didnt update in the shop, it's already fixed, just forgot to call the update_data function..... hahaha

Thankkkkkkkks !