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cmace

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A member registered Apr 20, 2021 · View creator page →

Creator of

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Your game seems so cool but i cannot play it :(((  (i've not reviewed yet but i want to play it so much)

My mouse cannot move more than the windows size

do you have any idea how can i fix it to play it ? 


Thannnnks ! We need to rework the scaling haha

If you want to win, you need to use the x2 tile ! but we need more upgrade and more way to win !!!

And thank you for loving our animation ! :D

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It's actually really cool that you're sharing your perspective on what you'd change if you'd designed the game :D

I get what you mean about mechanical skill versus the depth of the game through deckbuilding.

Since, for me, you figure out pretty quickly what you’re going to choose, it’s rare to really mess up, and I didn’t find that messing up was too punishing. I think I’d rather keep this element than go for pure randomness, haha.

Thanks again for your feedback, it’s really interesting.

Oooh that's why aaaaaaa


Because when this guy came to the house, i've say no to him because i was like wtf you want to do with me fucking nazi 

It was really cool to have to adapt our spin speed to no feel sick haha

In my computer, move rapidly my mouse made her really big hahaha 


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Why a guy in your game is called "Nas Z" :sob:

Nice game 🏳️‍🌈🏳️‍🌈🏳️‍🌈 <3

That's sad :c 

But not having more tension and uncomfortableness help my friend to play your game. The game scared her so much i dont imagine if you had have music in background for all of the game haha

Thanks !!

I'm glad you liked the way we implemented the gameplay; originally, it was completely random, and we realized that it was extremely frustrating.

I hope you managed to save them haha

Thank you so much for this incredibly detailed feedback!

I’ll try to explain why we went with this approach and what we think is missing in terms of gameplay:

Why not just make the wheel’s rotation random?

When I was testing it, I was extremely frustrated by the lack of agency. No matter what I bought, I couldn’t protect myself based on my HP, nor could I try to end the battle in a way that benefited me.

So we figured we needed to add a way to choose what to shoot at while also adding some “difficulty” to aiming (due to the speed). We also wanted it to vary depending on the enemies, but we couldn’t implement that due to time constraints.

And then we wanted to link the gameplay of this bar to tiles we’d obtain, for example : applying a poison effect to the enemy, but the poison damage only activates if you hit a specific area of the bar. And the more poison the enemy has, the larger the zone becomes. That way, you either try to aim for something specific, or you set up the wheel for the next turn to get multiple beneficial effects at the same time, because for this turn, it’s not possible to get exactly what you want.

We also would have liked to have more variety in enemy gameplay, more biomes, and longer levels, but unfortunately we didn’t have enough time to implement everything we wanted.

Sorry if my answer isn't thorough enough or misses the point, English isn't my first language, haha

This guy scared the fuck out of me omg!

If would change something in the game, it's the lack of background music, something light but with tension 

Good job for this game !

Yay I finished the game !
The third one was so difficult for me haha
 


Good job !!
I love the music :D

Wow that a good idea, kinda hard but i loved it !
And the ui, transition between scene, i love it

i need to know how did you do that haha

Good job !

Thank you for taking the time to play our game and give us feedback! We're so happy to see that you liked what we set out to do! I hope I'll have time to expand on the roguelike aspect!

Music and asset are really goatesque

thanks you for your game !

Je n'ai pas réussi à passer le deuxième écran… Je crois que ce genre de jeu est trop difficile pour moi.

Ça aurait été sympa de voir jusqu'où on était arrivés pendant notre partie.

Hi ! It was so hard to kill the bug hahahha

But i've managed to install the very serious game ! hehe

Maybe having the possibility to have the spike coming back to the center without be teleported

It was really fun !

Text is a little to little but i really enjoy it (i played like 30 minutes)

Really cool concept! I saw some images on Discord of certain assets while you were working on them, and it's so great to see the finished game!

Congratulations on this result!

Thanks !

Yeah we need to redo stuff here

The base plan was for the player to be able to purchase new arrow for better combo. But i didn't have enough time to develop it haha


Each gamejam we love to do all "voice" acting ourself it's so funny haha

I really love this game ! I think i have got a crash when the magic blue one kill the last mob at the end of his turn, the archer green wasnt able to move and no more ennemy to kill, and the game stop, cannot do anything

Good job !!

I really love this game ! I think i have got a crash when the magic blue one kill the last mob at the end of his turn, the archer green wasnt able to move and no more ennemy to kill, and the game stop, cannot do anything

Good job !!

I never would have thought we'd get such  compliment after deciding to do this game jam!

I'm really grateful for your comment, and I hope we'll have the chance to work on a bigger project with my team!

This game is so cool ! So fun to play, asset are beautifull !

Continue the development please !

I think I'm really hopeless—people are always stealing my food, and I never get there in time :sob

Good job !

Realistic game: I bet and lost everything

I hadn't seen the upgrade menu before reading people's comments

I love all the arts so much, omg

Do nothing : Get fired

Do my best : Get fired

Realistic game.

I think this game is the real very serious game hahaha
I love incremental game, so even if i dont really know about biology, i took so much time to play it, And i want to continue !
So good job.
Menu are really greate, the bouncy cell is cute, good job !

Tysm !!!!!  I spent a whole day wondering why I didn't like our game when it was just a matter of chance. That's how the idea for this mechanic came about.

And our artists did an amazing job!

Now I just need to fix all the visual feedback stuff, haha

Hello ! Thank you ! 

We need to give more feedback yes, maybe in next update ! after the review phase of the jam!

And  yes the gold after each purchase didnt update because i forgot to call the function to have the update data hahahah

Yeah thanks ! I'm so proud of us ! 

Omg that's so kind !!
I'm really happy to read that thank you so much !

Hello ! Thank you for your review !

I'll try to fixe everything you've say the next week !

For the shop i just forgot to call the update_data function when you buy something haha

I loved that cute capybara !
Its really cool to have a lot of tiny mini games ! I loved to help that cute turtle

I love the idea of a co-op game! But I need to find someone to play with me haha.

I like the game's graphics, but it took me a long time to figure out what was going on (I should have read the instructions on the itch.io page).

And it i have the feeling the game is a little to slow, maybe when we have only one way, the player should moving alone

Good job ! Boby is supporting you !

Hello ! I love Monika chara design ! I really love Bossa Metal music !

But sadly Bossa Metal level never start for me :c 

And when i loose, i still gain point haha

Good job !

Hey ! I dont really get how i can deal damage and when i will take damages !
Can you give more more explaination ? I'll try again !

Thank a lot to our artist who do all this beautif visual and character design !

We need to add a tutorial haha

Thanks for you review :D

If you want to know what exactly's happening with the lore, you can see my other comment with the video !

And for clarification for the game, i didnt have enough time to do something about that sorry :c


Thanks for help Boby saving these babies !

We didnt have enough time to put the lore video inside the game but it's here :