okok I get what you were going for and ngl, you did pretty good! For a solo dev and 1 week? This is pretty cool!
It was really hard to grasp everything at the start, but it grows on you with each attempt lol
I do have a few complaints tho :P
- Biggest culprit imo: The literal book of text at the start for a tutorial.. I see how you tried to make it like a diary or smthing that the player character wrote fro themselves but its really just makes it harder to read the whole thing..
Like instant of just explaining EVERY mechanic in one place you could have spread out the diaries of other survivors who tried and failed.. So like maybe their diaries contained info on what THEY tried and died.. So the player can join the dots and try to get through each challenge on their own
- The map: It was explained alright in the diary yee, but it was still hard to read.. Like the yellow player marker and the island alone would be fine, but the red arrow was a bit confusing without context.. I get it needs to be a thing if the islands are not on the map, but id prefer if it was smaller and at the edge of the screens instead of really close to the centre (make it less cluttered and all)
- The crank placement: Its not THAT hard, but it does get annoying to navigate to the height crank, turn 180, get to the fan crank, turn 180 AGAIN, move to the direction crank and move that.. Also, the direction crank being the only one needing the kryboard and being without a display was kinda hard lol.. And the way the balloon rotates feels weird aswell, like why does the walls spin but the floor stays the same? That makes it harder to read where you are looking at or if you are rotating in the right direction.. Especially due to it not having a screen for its own :P
- The crank sound :sob: This is even more minor lol but im not a big fan of that sfx :P.. Thats it for that
Also, the last attempt i made, im not sure why but i THINK the loon was falling atp? but like while walking and i suddenly starting to fall at a slower rate i think cuz i was just floating up lmaoo, got in the fire of the loon and suddenly died (this was a bit ahead of the 2nd island on the first night in the storm)
Other than that? this is PRETYY good! Like its definitely fun to manage the position and speed of the loon but i DO wish instead of the screens and the waypointer in them, we just had to rely on our eyes and maybe a compass?
Like while landing, im usually pullin up, ahead then looking out to see how close i am or not, I enjoy that much more than just being fed that info through a screen :P
Tho i get that the game was already very complicated and the screens do alot for helping the player get to their destination... But maybe if you decrease the distances between them a bit, then even just a compass SHOULD be more than enough haha
Overall, I really like the idea! The game kinda feels unpolished for now (with the needing to work with that crank configuration, explaination of the mechanics in a literal book xD), but that is to be expected when you are doing a solo jam that too 3D not to mention the vast world u managed to create. So dont take my criticisms too hard at all.. Those are mostly things you can improve
Oh btw.. why was there always 1 piece of grass floating outside the island in the air lmaoo
Anyways, great entry with a really cool mehcanic + concept, I just wish it was more user friendly and all that :P!