Really frantic but fun! I liked how you could put the shopping cart through walls, it made for some more creative uses of the movement and the map, so really glad you allowed that! I really like where you're headed with this game, so some suggestions: In the future it would be nice to have some sort of idea of where the mom will go next. I think it's sometimes nearly impossible to get to a fruit when it's on the other side of the store, even when using my dashes, so it might be good to at least have an indicator so that the player can start going to the next location before the mom starts moving again. This could be in the form of a thought bubble above the mom about what she needs next?
Overall the movement was nice! I think some more UI elements would be incredibly useful, especially for when a dash is ready and how long the dash is being used for. At times I would continuously hold Space, and accidentally dash twice when I didn't mean to, losing a fruit. I also think that for balancing purposes, maybe have a speed-boost-type mechanic that does not remove a fruit from the cart. This way the player can reliably use that skill, and can choose to use other ones that are more effective at getting from point A to point B but have that possible chance of losing a fruit.
Overall, really neat concept and fun to play! The artstyle was also nice and charming, and there's definitely room for different map layouts, different mechanics in the map (conveyor belts?) and other cool stuff! Great job!