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《~Aetherpixel~》

21
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A member registered Apr 26, 2025 · View creator page →

Creator of

Recent community posts

Ayy I finally got S rank. I like the movement, but there is only one sfx in the entire game (in the intro cutscene) and the music is also only in the intro cutscene. Maybe give some thought to the actual game...

I have no idea what everyone else is talking about... All you do is pick some cards, click them at the right time, and the character sprite spins...

(2 edits)

(4 stars) I like this game! The graphics are great for the player and sword, but the rest of the game is severely lacking.

(4 stars) You included pitch shifting, which is great, but the sfx are WAY too loud compared to the music.

Everything else is 5 stars!

Ay ggs! I actually just added a major hotfix, so try it out again later.

The difficulty now starts easy and ramps up depending on how much fruit you have.

(2 edits)

Enjoyment - 4 Stars

Most of the time I just found myself softlocked underground after I stuck an object to myself. The trees also got progressively harder, but the third was just too hard. (10+ minutes just to get stuck underground...)

Trying to place an object and roll at the same time is also not fun. Speaking of objects, they point towards your cursor, with is just stupid. If I'm moving left, the cursor moves, the object rotates, and I can't place the object now because it's at a weird angle.

It's also annoying to sit through the same dialogue I've heard 100 times. Make it play the first time, but not any times after.

Creativity & Theme - 5 Stars

Very creative! I love the theme and the talking objects, they're quite fun!

Visuals - 3 Stars

The graphics are simple, but that doesn't make them bad! You have a nice background, and decent object shading.

Audio - 3 Stars

Nice music in the background, and great dialogue sfx! There aren't any game sfx, which is 2 stars off the game.

Seriousness - 4 Stars

This is probably the least serious game I've seen so far. All of the art is cartoony, and the vibe is of pure joy (the antithesis of seriousness). This game is fun though, so screw it. 4 STARS!

After you reviewed my game, I came here to play yours, and I'm glad I did!

Enjoyment - 4 Stars

This game was fun! My only complaint is that the boost seems a tad underwhelming for how much fuel it uses, and the tire bounce is quite small. I think this game could benefit from a controlled jump.

Creativity & Theme - 5 Stars

I love this! The creativity is definitely there, a flaming tire rolling down an endless hill.

Visuals - 3 Stars

Flat colors, rim shading only, and color gradients aren't good graphics. I will give you a point for the flaming tire though, as that's a hilarious addition XD

Audio - 5 Stars

You have pitch shifting, which is extremely important for repetitive sounds. The music also fits with the game, and I like that!

Seriousness - 5 Stars

A tire rolling endlessly with the goal of never stopping is quite serious.


Great game, thanks for making it!

I appreciate that! Glad to see that you guys had fun playing :D

Glad to hear it! I'll probably add an in-game tutorial, since some people never reads descriptions lmao

Thanks for the feedback. I'll try to improve that a bit!

Enjoyment - 4 Stars

A quick, fun little game about a windmill becoming god spinning absurdly fast. I had fun playing, and the only complaint I have is that I had to spam click to buy upgrades. Shift + click for max upgrade purchase would be great, and allowing players to spin clockwise instead of

  • click
  • drag right
  • unclick
  • drag left
  • repeat

would be quite nice. Those two changes would easily get you a 5 star from me!

Creativity & Theme - 4 Stars

The game certainly gets a bit... intense, near the end, but it's a great concept! The theme is a bit violent, but it's very creative, so that gets an two extra stars!

Visuals - 5 Stars

Great tweening, and great art in general.

Audio - 5 Stars

PITCH SHIFTING THANK YOU SO MUCH!!! The worst part of games is those repetitive sounds that get zero pitch shift, so it's the same ungodly sound over and over. The music is amazing, the sound effects are amazing, and you included pitch shifting. Truly a 5 star game :D

Seriousness - 5 Stars

This game is quite serious. Play it, and you'll understand.

Enjoyment - 2 Stars

The game has no progression, it's just meaningless numbers in a new map.

Creativity & Theme - 2 Stars

I can't even tell what the theme is. The levels change every single time, so there's nothing to stay concurrent.

Visuals - 2 Stars

The graphics are just a ton of asset packs tossed into a blender.

Audio - 2 Stars

The music is actually decent, Wynncraft OST is a good choice. You didn't add pitch shifting though, which is really important for sounds that are repetitive like footsteps or sword slashes.

Seriousness - 1 Star

Just saying that the game is serious in the description, contrary to popular belief, does not make it serious.

Enjoyment - 2 Stars

The game has no progression, it's just meaningless numbers in a new map.

Creativity & Theme - 2 Stars

I can't even tell what the theme is. The levels change every single time, so there's nothing to stay concurrent.

Visuals - 3 Stars

The graphics are just a ton of asset packs tossed into a blender.

Audio - 2 Stars

The music is actually decent, Wynncraft OST is a good choice. You didn't add pitch shifting though, which is really important for sounds that are repetitive like footsteps or sword slashes.

Seriousness - 1 Star

Just saying that the game is serious in the description, contrary to popular belief, does not make it serious.

Dang I was sure this was gonna make 1st. Great game!

I petition for this game to win by default. @ogold99 ARE YOU WITH ME?!

Yea, I still gotta add that for one of my planned features.

Appreciate the defense man. Some people just like to cut others down. Can I get your opinion on my game?

(1 edit)

Added. Btw, unless updates are allowed during judging, (which I assume they aren't) use the downloaded project, as I am continuing to add onto this at the moment.

This is almost an exact copy of the remixed project... You could at least give credit to the original author.

It is likely that ogold made a link that would expire after a set amount of time.

Good, I was indeed encountering that. Could you change the draw order so that the fishing pole is in front of the fishing line? It just bugs me to see the line at the tip instead of the pole.

Nice. I think this might just win!