I have one thing to say to players like you: Read the description.
《~Aetherpixel~》
Creator of
Recent community posts
My game is an action resource manager... Yea, strange pick lol
I only saw the jam with a day left so I didn't have much time to work on it. The 24 hour post-submission period where you could update your project was a godsend!
https://aetherpixel.itch.io/moms-long-day or https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4719708
Ayy this game is fun! The only thing I don't like is the editor, since even if you load an invalid level string you're forced to leave empty tiles on the side, with no way to fill them in. You got around that on the third map.
Also, it'd be nice to have instakill spikes, so that players would have to complete levels precisely instead of just skipping a ton of it by tanking the damage.
You should make the board spinning optional, and not clear the entire board with a wrong click. I just left the game because every time I'd click wrong, the whole board disappeared.
It's just not a fun mechanic to remove any progress that I've made the moment I guess wrong. I'm quite literally getting punished at random, and that's going to drive away a lot of players.
As for the audio, there's no pitch shifting. Always add that to repetitive sfx in a game, or it gets annoying fast
This ended up just being a walking sim for me with some forced dialogue in between. I'd suggest making the dialogue skippable, (I'm not a fan of forced cutscenes) and the combat worthwhile.
If the combat was fun, I'd definitely fight the enemies, but you can only attack in the direction you're moving. You don't even get the luxury of aiming at the mouse.
Also, what is the yellow bar? I still can't figure that out, and I played for a while.
Don't say that. Just because I didn't praise you doesn't mean I've been mean. You gotta be open to hearing criticism, otherwise you'll never get better at things. Take my game, for example.
People told me that the game was too hard, and not fun. Instead of calling them mean, I fixed the game! Now the difficulty ramps up over time, and more people enjoy it :D
If you want, I can even teach you a bit about game development. My username on Discord is @aetherpixel
Nice! I had fun playing, but there are only 6 levels.
I gave visuals a 1 star because... There are basically none.
I gave audio a 2 star because there's no pitch shifting on the sfx and no music.
I gave seriousness a 2 star because there are only 6 levels. Not a very serious game if there isn't much game to play.
Everything else is a 4 star!
Enjoyment - 4 Stars
Most of the time I just found myself softlocked underground after I stuck an object to myself. The trees also got progressively harder, but the third was just too hard. (10+ minutes just to get stuck underground...)
Trying to place an object and roll at the same time is also not fun. Speaking of objects, they point towards your cursor, with is just stupid. If I'm moving left, the cursor moves, the object rotates, and I can't place the object now because it's at a weird angle.
It's also annoying to sit through the same dialogue I've heard 100 times. Make it play the first time, but not any times after.
Creativity & Theme - 5 Stars
Very creative! I love the theme and the talking objects, they're quite fun!
Visuals - 3 Stars
The graphics are simple, but that doesn't make them bad! You have a nice background, and decent object shading.
Audio - 3 Stars
Nice music in the background, and great dialogue sfx! There aren't any game sfx, which is 2 stars off the game.
Seriousness - 4 Stars
This is probably the least serious game I've seen so far. All of the art is cartoony, and the vibe is of pure joy (the antithesis of seriousness). This game is fun though, so screw it. 4 STARS!
After you reviewed my game, I came here to play yours, and I'm glad I did!
Enjoyment - 4 Stars
This game was fun! My only complaint is that the boost seems a tad underwhelming for how much fuel it uses, and the tire bounce is quite small. I think this game could benefit from a controlled jump.
Creativity & Theme - 5 Stars
I love this! The creativity is definitely there, a flaming tire rolling down an endless hill.
Visuals - 3 Stars
Flat colors, rim shading only, and color gradients aren't good graphics. I will give you a point for the flaming tire though, as that's a hilarious addition XD
Audio - 5 Stars
You have pitch shifting, which is extremely important for repetitive sounds. The music also fits with the game, and I like that!
Seriousness - 5 Stars
A tire rolling endlessly with the goal of never stopping is quite serious.
Great game, thanks for making it!
Enjoyment - 4 Stars
A quick, fun little game about a windmill becoming god spinning absurdly fast. I had fun playing, and the only complaint I have is that I had to spam click to buy upgrades. Shift + click for max upgrade purchase would be great, and allowing players to spin clockwise instead of
- click
- drag right
- unclick
- drag left
- repeat
would be quite nice. Those two changes would easily get you a 5 star from me!
Creativity & Theme - 4 Stars
The game certainly gets a bit... intense, near the end, but it's a great concept! The theme is a bit violent, but it's very creative, so that gets an two extra stars!
Visuals - 5 Stars
Great tweening, and great art in general.
Audio - 5 Stars
PITCH SHIFTING THANK YOU SO MUCH!!! The worst part of games is those repetitive sounds that get zero pitch shift, so it's the same ungodly sound over and over. The music is amazing, the sound effects are amazing, and you included pitch shifting. Truly a 5 star game :D
Seriousness - 5 Stars
This game is quite serious. Play it, and you'll understand.
Enjoyment - 2 Stars
The game has no progression, it's just meaningless numbers in a new map.
Creativity & Theme - 2 Stars
I can't even tell what the theme is. The levels change every single time, so there's nothing to stay concurrent.
Visuals - 2 Stars
The graphics are just a ton of asset packs tossed into a blender.
Audio - 2 Stars
The music is actually decent, Wynncraft OST is a good choice. You didn't add pitch shifting though, which is really important for sounds that are repetitive like footsteps or sword slashes.
Seriousness - 1 Star
Just saying that the game is serious in the description, contrary to popular belief, does not make it serious.
Enjoyment - 2 Stars
The game has no progression, it's just meaningless numbers in a new map.
Creativity & Theme - 2 Stars
I can't even tell what the theme is. The levels change every single time, so there's nothing to stay concurrent.
Visuals - 3 Stars
The graphics are just a ton of asset packs tossed into a blender.
Audio - 2 Stars
The music is actually decent, Wynncraft OST is a good choice. You didn't add pitch shifting though, which is really important for sounds that are repetitive like footsteps or sword slashes.
Seriousness - 1 Star
Just saying that the game is serious in the description, contrary to popular belief, does not make it serious.

