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《~Aetherpixel~》

38
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A member registered Apr 26, 2025 · View creator page →

Creator of

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I have one thing to say to players like you: Read the description.

My game is an action resource manager... Yea, strange pick lol

I only saw the jam with a day left so I didn't have much time to work on it. The 24 hour post-submission period where you could update your project was a godsend!

https://aetherpixel.itch.io/moms-long-day or https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4719708

Indeed it is!

Take the feedback dude. It's not hard.

Thanks for the thorough review! I agree with everything that you've said, and I'll try to implement those changes after the jam is done :D

Ayy this game is fun! The only thing I don't like is the editor, since even if you load an invalid level string you're forced to leave empty tiles on the side, with no way to fill them in. You got around that on the third map.

Also, it'd be nice to have instakill spikes, so that players would have to complete levels precisely instead of just skipping a ton of it by tanking the damage.

Hey my game is ludicrously hard! We're the Ludicrous Duo

You should make the board spinning optional, and not clear the entire board with a wrong click. I just left the game because every time I'd click wrong, the whole board disappeared.

It's just not a fun mechanic to remove any progress that I've made the moment I guess wrong. I'm quite literally getting punished at random, and that's going to drive away a lot of players.

As for the audio,  there's no pitch shifting. Always add that to repetitive sfx in a game, or it gets annoying fast

This ended up just being a walking sim for me with some forced dialogue in between. I'd suggest making the dialogue skippable, (I'm not a fan of forced cutscenes) and the combat worthwhile.

If the combat was fun, I'd definitely fight the enemies, but you can only attack in the direction you're moving. You don't even get the luxury of aiming at the mouse.

Also, what is the yellow bar? I still can't figure that out, and I played for a while.

I had to use Scratch as well cause I'm not familiar enough with Godot to make a whole game in only 10 hours lol

Don't say that. Just because I didn't praise you doesn't mean I've been mean. You gotta be open to hearing criticism, otherwise you'll never get better at things. Take my game, for example.

People told me that the game was too hard, and not fun. Instead of calling them mean, I fixed the game! Now the difficulty ramps up over time, and more people enjoy it :D

If you want, I can even teach you a bit about game development. My username on Discord is @aetherpixel

There's no gameplay, you just have an infinite coinflip that doesn't even work. After you lose, the 'coin' just says you win anyways.

Unplayable with a trackpad. Always include alternate controls, like a keybind to crawl up the web.

Ah! Yea, I shoulda added audio settings. My bad! Thanks for yer feedback.

The controls in the game don't at all match what you say in the description. Q rotates ONLY the swordwielder's weapon, you have to move around with the mage. Why? The mage is just a useless second character that I have to protect. It serves no purpose except to be a burden.

You spent most of the time drawing instead of coding, didn't ya? Visuals are great! There's no gameplay whatsoever, so everything except visuals is getting a 1 star from me, with the exception of Audio since you included music. Walking simulators are not good game ideas, ever.

That's the only way to beat some levels, I think.

Nice! I had fun playing, but there are only 6 levels.

I gave visuals a 1 star because... There are basically none.

I gave audio a 2 star because there's no pitch shifting on the sfx and no music.

I gave seriousness a 2 star because there are only 6 levels. Not a very serious game if there isn't much game to play.

Everything else is a 4 star!

Ayy I finally got S rank. I like the movement, but there is only one sfx in the entire game (in the intro cutscene) and the music is also only in the intro cutscene. Maybe give some thought to the actual game...

I have no idea what everyone else is talking about... All you do is pick some cards, click them at the right time, and the character sprite spins...

(2 edits)

(4 stars) I like this game! The graphics are great for the player and sword, but the rest of the game is severely lacking.

(4 stars) You included pitch shifting, which is great, but the sfx are WAY too loud compared to the music.

Everything else is 5 stars!

Ay ggs! I actually just added a major hotfix, so try it out again later.

The difficulty now starts easy and ramps up depending on how much fruit you have.

(2 edits)

Enjoyment - 4 Stars

Most of the time I just found myself softlocked underground after I stuck an object to myself. The trees also got progressively harder, but the third was just too hard. (10+ minutes just to get stuck underground...)

Trying to place an object and roll at the same time is also not fun. Speaking of objects, they point towards your cursor, with is just stupid. If I'm moving left, the cursor moves, the object rotates, and I can't place the object now because it's at a weird angle.

It's also annoying to sit through the same dialogue I've heard 100 times. Make it play the first time, but not any times after.

Creativity & Theme - 5 Stars

Very creative! I love the theme and the talking objects, they're quite fun!

Visuals - 3 Stars

The graphics are simple, but that doesn't make them bad! You have a nice background, and decent object shading.

Audio - 3 Stars

Nice music in the background, and great dialogue sfx! There aren't any game sfx, which is 2 stars off the game.

Seriousness - 4 Stars

This is probably the least serious game I've seen so far. All of the art is cartoony, and the vibe is of pure joy (the antithesis of seriousness). This game is fun though, so screw it. 4 STARS!

After you reviewed my game, I came here to play yours, and I'm glad I did!

Enjoyment - 4 Stars

This game was fun! My only complaint is that the boost seems a tad underwhelming for how much fuel it uses, and the tire bounce is quite small. I think this game could benefit from a controlled jump.

Creativity & Theme - 5 Stars

I love this! The creativity is definitely there, a flaming tire rolling down an endless hill.

Visuals - 3 Stars

Flat colors, rim shading only, and color gradients aren't good graphics. I will give you a point for the flaming tire though, as that's a hilarious addition XD

Audio - 5 Stars

You have pitch shifting, which is extremely important for repetitive sounds. The music also fits with the game, and I like that!

Seriousness - 5 Stars

A tire rolling endlessly with the goal of never stopping is quite serious.


Great game, thanks for making it!

I appreciate that! Glad to see that you guys had fun playing :D

Glad to hear it! I'll probably add an in-game tutorial, since some people never reads descriptions lmao

Thanks for the feedback. I'll try to improve that a bit!

Enjoyment - 4 Stars

A quick, fun little game about a windmill becoming god spinning absurdly fast. I had fun playing, and the only complaint I have is that I had to spam click to buy upgrades. Shift + click for max upgrade purchase would be great, and allowing players to spin clockwise instead of

  • click
  • drag right
  • unclick
  • drag left
  • repeat

would be quite nice. Those two changes would easily get you a 5 star from me!

Creativity & Theme - 4 Stars

The game certainly gets a bit... intense, near the end, but it's a great concept! The theme is a bit violent, but it's very creative, so that gets an two extra stars!

Visuals - 5 Stars

Great tweening, and great art in general.

Audio - 5 Stars

PITCH SHIFTING THANK YOU SO MUCH!!! The worst part of games is those repetitive sounds that get zero pitch shift, so it's the same ungodly sound over and over. The music is amazing, the sound effects are amazing, and you included pitch shifting. Truly a 5 star game :D

Seriousness - 5 Stars

This game is quite serious. Play it, and you'll understand.

Enjoyment - 2 Stars

The game has no progression, it's just meaningless numbers in a new map.

Creativity & Theme - 2 Stars

I can't even tell what the theme is. The levels change every single time, so there's nothing to stay concurrent.

Visuals - 2 Stars

The graphics are just a ton of asset packs tossed into a blender.

Audio - 2 Stars

The music is actually decent, Wynncraft OST is a good choice. You didn't add pitch shifting though, which is really important for sounds that are repetitive like footsteps or sword slashes.

Seriousness - 1 Star

Just saying that the game is serious in the description, contrary to popular belief, does not make it serious.

Enjoyment - 2 Stars

The game has no progression, it's just meaningless numbers in a new map.

Creativity & Theme - 2 Stars

I can't even tell what the theme is. The levels change every single time, so there's nothing to stay concurrent.

Visuals - 3 Stars

The graphics are just a ton of asset packs tossed into a blender.

Audio - 2 Stars

The music is actually decent, Wynncraft OST is a good choice. You didn't add pitch shifting though, which is really important for sounds that are repetitive like footsteps or sword slashes.

Seriousness - 1 Star

Just saying that the game is serious in the description, contrary to popular belief, does not make it serious.

Dang I was sure this was gonna make 1st. Great game!

I petition for this game to win by default. @ogold99 ARE YOU WITH ME?!

Yea, I still gotta add that for one of my planned features.

Appreciate the defense man. Some people just like to cut others down. Can I get your opinion on my game?

(1 edit)

Added. Btw, unless updates are allowed during judging, (which I assume they aren't) use the downloaded project, as I am continuing to add onto this at the moment.

This is almost an exact copy of the remixed project... You could at least give credit to the original author.

It is likely that ogold made a link that would expire after a set amount of time.

Good, I was indeed encountering that. Could you change the draw order so that the fishing pole is in front of the fishing line? It just bugs me to see the line at the tip instead of the pole.

Nice. I think this might just win!