Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I'm glad you enjoyed it! Having an accurate spinning animation was definitely next on the list if we had more time. I think that would've made it much more exciting to spin and see the ball land on your best spot. Difficulty scaling and overall balancing definitely could've used some more time we pretty much just threw out some ideas and numbers and said sounds good full send haha. Hopefully you continued on in endless mode to truly put the "All on [Blood] Red" build to the test! 

Balancing is definitely one of the hardest parts of making a game is what I've realized. It's really hard to get right for a jam since it requires so much playtesting so I totally get it. I only played two rounds in endless before I had to go, but now that you mention it I gotta give it another try 👀