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(1 edit) (+1)

Gloomy is adorable! Good game length for a jam and the difficulty seemed quite generous too (Which is good)

Tutorial is kind of intense with just walls of text explaining how it works. It's not easy to internalize how the game works. 
I would prefer something more interactive where you do a single action and then there's some short dialogue between each aspect.

The items could have had some explanations when you hover over them. Even if they're kinda self explanatory.
The enemies too, seemed like one of them always knocks you back and it took me some time to get that.

I'm curious how well this game idea could be expanded into a longer game? Maybe I just lack imagination though. Doesn't matter for the jam rating of course.

The music fits the vibe perfectly! Even if you didn't make it yourself. The SFX had some problems, but that seems to be a known bug in web version.


Overall a very pleasant game especially for the game jam context of playing a billion different games in a short time😁

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Thank you for playing! Yeah, the idea of giving the tutorial in smaller doses is much much better than what I've done. Items and everything else do have explanations when you hover them while holding right click. The problem is that it is defininetly hard to understand that they have that kind of function and that could have been solved by your suggestion of adding interactive small dose tutorials. 

I couldnt do much about sfx problems on web. I tried but it seems when exporting on web the audio channels gets little funky and can't really function when there is multiple audioPlayers active. Although it also could be because of how browsers render games in general. Realizing there is too much output and filters them as "needs to be cut" noise.


I don't really plan on releasing a full game but I had a lot of new ideas for the game like different slots, new progression, new consumables, upgrades, new bosses and an endless mod. Maybe if I get some free time I could implement them.


Thanks for your review and feedback! Much appreciated!

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You're using Godot right? Did you try putting "Default Playback Type.web" to "Stream"? 
The docs have a warning that it might cause crackling or latency but it has usually fixed my problems for web build audio.
(oh you mentioned filters those don't even work unless it's set to stream so maybe you tried it already?)

Yeah I think those things you mentioned would help a ton to make the game feel even more polished. Great Job!

I didn't try that but I'm gonna look into it, maybe it could help for future builds. Thanks a lot!

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If you didn't try it and you're using any audio effects in Godot it's most likely the issue since the docs say:
"Note: AudioEffects are not supported when playback is considered as a sample."
Sample is the default playback type for web.