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I thought it was cool how the damage was based on how fast the sword was moving and that you did actually need to spin the sword to damage enemies you could also ram into them. I did feel like the game was too hard at the start and too easy at the end. Without the larger sword upgrades I felt like I couldn't win and with them I felt unstoppable. But that could be the feeling you're going for

Thank you for the feedback! 

I definitely wanted to give the overpowered feeling, but I think there's a lot I could change to make that more difficult/satisfying to attain. 

I'll revisit the early game balance to get a better feel for how I could tweak it as well to smooth out the experience.