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Busted Biscuit

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A member registered Aug 30, 2025 · View creator page →

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Really fantastic art and effects,. The intro story hooks you right from the beginning. 

I made it to the ending!
Nice story and dialogue, the overall composition of characters and environment fits together well. 

The dialogue repeating bug is my biggest grievance, but you'll get that sorted I'm sure!

I really like your interpretation of the theme here!

Thinks makes for a fun typing game and you did a great job of staying on brand for D&D.

Great work!

That barrel has some real character!
Nice work, fun spin on a physics platformer. 

Awesome job, the atmosphere is a perfect fit.

There's so much good here, fits the theme well, looks fantastic, has a solid build up of game play. 

Well done!

Art looks great, you did a good job in creating a haunted platformer atmosphere. 

Nice, once you get the plants going it ramps in a pretty satisfying way.

Nice game, I enjoyed the little back story. 

Nice work creating the assets and music, that's no small job for a 1 week jam!

Very cute, love the monochrome line work art style, I think it looks great! The only caveat is that some of the hazard ground, mainly the water in the forest zone, was a little hard to read at first. but the checkpoints and respawn were forgiving enough that it really wasn't a big deal. 

I liked the little conversations with your conscious to keep you on track, nice touch. 

The ending was sweet :)

Really love the look of this. 

Great polish with the grappling hook mechanic. Felt intuitive and satisfying to swing around. Nice touch with the cursor changing color when you have a grapplable location in range. 

My only suggestion is give a bit more health to make it easier to explore and see all the awesome game you created, at least for jam purposes :) 

Great work!

The art style really steals the show. So quirky and fun, cracked me up while I was playing. Especially love the little animation of the dude putting the volcano in his pocket. 

Very fun and satisfying game play loop. 

Love watching some numbers go up. 

I figure I didn't even need to but I got all the upgrades anyway because it was a nice time :) 

Well done!

Oh my, I've achieved a love that will last forever, all thanks to gravity. 

Lovely little game!

Nice game, I like the style and overall idea. Has a nice visual novel feel and your story telling is funny. 

The fridge sure has a bad attitude, but it sounds like it may have some rattle going on with the internals, so maybe it's just in a bad mood. 

This is great! 

Nice auto battling mechanics, your choices of battle and how you build your team really effect the run, and there's different paths of play depending on those choices. 

One small thing to point out, what  is happening when I press the space bar during the battle? it seems like it's spawning everything into that encounter again. Once I realized that was likely not intended, the game flowed well!

Great work!

Thank you for the feedback! 

I definitely wanted to give the overpowered feeling, but I think there's a lot I could change to make that more difficult/satisfying to attain. 

I'll revisit the early game balance to get a better feel for how I could tweak it as well to smooth out the experience. 

This is a really cool mechanical concept for a platformer! 

Nice level of difficulty as the game progresses to show how you could extend it further and mesh with other platforming mechanics.

I think there is a lot you can do with it!

Love the little personality added with the character dialogue, poor little parkour dude.

I think the controls feel good with the building momentum with the rolling. 

Nice work!

Love seeing a win screen! I regret I didn't have time to flesh out a serious story more. 

Thank you for playing!

Cool game! Very fun. 

At first I thought I was growing potatoes to use as ammo for the spud cannon, but picked up on the intended loop after reading through your description. 

The look and feel are perfect for this jam. Spin focused mechanics, although I did manage to cheese the spud cannon by just sort of shaking the mouse, firing in a cone instead of a circle, which I found more effective. 

This is a nice entry! 
Love the art and the polish on the UI and menus, very nice touch. 

I felt like it started off a bit slow, but you are playing as a turtle after all and the upgrades solve this nicely. 

The various audio for each of the different objects is such a nice touch!

It wasn't clear to me immediately that I just need to swipe the mouse left/right to spin the pillar. I was trying to go in circles and that wasn't working well. Once I figured that out everything felt good and responsive. 

I think the spinning and painting mechanics work really well. It kind of feels like playing a some what cursed Splatoon. 

Well done!

Love the art direction and the freedom of rebinding the controls. 

Overall the controls felt responsive and the platforming was a nice level of difficulty. I really enjoyed the puzzling elements throughout as well. Not just a linear go from A to B, but there's some thought into the order and using the tools provided to complete each level. 

A nice concept and it's well executed for this jam. I think it fits well and is fun!

Funny and cute!

I think you applied the theme really well and the game play is entertaining and fun. 

Great job!

Funny idea presented really well with the visuals and animations!

I found it quite difficult to hold the washer button while maintaining the power, so as others have mentioned, could revisit the balance there. 

I never in a million years would have come to this with the theme of "Spin to Win", very unique idea. 

Nice visuals and sound. 

I had trouble picking up exactly what I was meant to do, but that was mainly made worse because it took me a while to realize I needed to double click the menu to actually interact with the articles. 

I like the concept, spinning news stories is funny in a way and what these get turned into with some spin is a neat premise. 

Absolutely amazing art style, I love it. 

The game is great and very satisfying once you pick it up. 

Well done!!

This fits the theme really well!

The ball speeds up quite fast, which makes for short satisfying rounds, but maybe is a bit too difficult early on. 

Visually, it's a little hard to tell when the ball is moving quickly and you need to quickly shift the tower position. I ended up side swiping the ball often. 

Nice job overall! This is one of those games that would go hard with a leaderboard.

That's exactly what I was going for. Vampire Survivors like with a bit more engagement! 

I ended up crunching on Friday and didn't get to add in all the SFX and fun bits I hoped, I agree it adds a ton to the fun.

Also limiting the upgrades was last minute and not tested thoroughly, so thank you for pointing that out. I'll look into the cause!!

and thank you :) I made the intro after my last jam and was looking forward to including it.

Thank you! Yes all the damage leaned on the physics engine, which lead to a few headaches along the way.

Yeah if I could change 1 thing I would certainly allow spinning to be click and hold based, maybe with a little meter to display your current spin speed. Or something along those lines. 

Thank you for your feedback!

Sword spin go BRRR. 

So satisfying collecting like 10 swords and just tearing through it. Then the speed boost makes you feel invincible. 

Fun story too, SUPER serious, which fits the theme perfectly. 

I chose vengeance in the end.

Really love the aesthetic of this one. 

The UI feels highly polished and the variety of upgrades allows for FAT combos which is satisfying. 

I like what you did here!

Challenging, but the energy system to slow down game play helps.

That said, I think the player needs a tiny bit more control of the ship spin to make the aiming easier.

Love a cooking game! 

I found myself clicking through the order a little too quickly and not catching all the details, it would be nice if there was a way to view the current order after that dialogue. 

Also, I'm not sure if I was doing something wrong, but the bake portion felt a little slow.

This is a cool take on a geo guessing sort of game! 

It'd be nice if there was a way to halt the spin with another click, as the spin feels a little drifty so it's difficult to land on the target. 

Thank you for playing! I had a feeling I was taking a risk with the mouse wiggling. Lacks precision and sort of gets tedious after some play. But I wanted to try it out! I appreciate your feedback.

Thanks for playing. I would need to figure some other way to make the spinning more precise if I were to expand this out. 

Originally I wanted to have the sword track the mouse position but that didn't feel good either. I'll revisit that mechanic in the future! 

Love the look of this one. 

I ran into the same issues other players mentioned, being shoved out of the map and having trouble reading the font. 

I think this would benefit a lot from a bit more hit feedback on enemies, like a hit shader and some sort of health indication.

 Shooting would be more satisfying if it wasn't instant and you could see the bullets. 

Fantastic aesthetic overall and great use of a limited color palette! 

Thank you! I was so happy with how the sounds came together. Glad they served the intended purpose! :)

Looping over the previous levels was pretty relaxing with the scenery. 

The jumping was a touch floaty and music and SFX would be a nice touch. 

Overall I enjoyed it! Good work.