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Busted Biscuit

35
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A member registered Aug 30, 2025 · View creator page →

Creator of

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This is great, relaxing game play with some added tension of the timer decreasing. I love how the robots orbit out when you launch them, it brings a unique touch I haven't seen before and is balanced well with being able to click in for manual corrections.

Excellent game play loop. I love the general aesthetic and the vision behind this, I can see you doing so much with it. Great work!

Really wishing I added some hazard indicators now, definitely the first thing I'd implement if I were to continue dev on this one! Thank you for playing!

I feel like I've seen an ad for the brain rot game that inspired you here. It's a fun, chill concept. Would love to see this sort of game brought fully into existence, seems satisfying!

The giant angler fish in the dark gave me a spook! Good execution and fun game play.

Made it to the end and found the underwater rave spot! Swimming around, taking pictures of fish, and maybe adding some sort of upgrade loop with from selling those pictures would be a fun addition. Love the collection aspect here.

The visuals here are spectacular! I dig the story vibe and the combat feels unique and interesting, though it drags a bit. I feel like you've got something here with continued development.

I like the platforming on the mailbox level, the background being a redacted email fits really well in this game! The black light uncovering redacted pieces and removing platforms is also a cool mechanic. 

Nice work!

The controls and gameplay are satisfying. The gun and animation look clean as well. Nice work!

Box acquired. Bonus points for the cat being able to knock everything off the tables! 

This game has a really cute and chill vibe, I really enjoyed it. 

Super strange setting, loved the visual choices! Nice level of difficulty navigating the maze, I made it to the bed. 

On a scale of 1-10, I'd rate the enemy density at 11. Well done, it was fun to dodge and blast my way through to the end!

Simple concept and well executed. I wish I could get paid irl to type in numbers to a computer :') 

This is a unique concept for game play, would love to see what you could do with it with more time and polish!

I feel like Osmosis Jones fighting off viruses in the human body. Nice concept, and the heart beat audio is on point.

This seems like a really good start on a rogue like. Love the setting. I kept picking up additional projectiles whenever available and found the upgrade system satisfying :) 

The outdoor aesthetic is nice and the music fits the platforming vibe. Definitely a strange island and cave. 
My main complaint was the cave was a little too dark to really be able to see clearly, a light source the player can pickup or use would be nice :) 

The controls feel good overall and the world, lightning, and color choices are appealing! The goal wasn't immediately obvious but once  I started entering the portals I got the gist and enjoyed the game play :) Definitely fits the strange places theme.

This offers such a nice and balanced challenge, great work! Really fits the theme too. 

Love the steady increase in difficulty as the levels progress. The growl and bark actions feel intuitive. Good music choice and SFX of the sheep is satisfying. 

A cool concept that I feel really fits the theme of this jam. I like that there are various tools to discover which of the fish can't be sold. 

A simple concept with great execution. Sorting the books was quite relaxing, and picking up and placing the books was intuitive and the book physics felt great. 

Really interesting mechanic and well put together. I was expecting the clone to just stay there as a platform, but seeing the clone repeat all the movements I made really adds a lot to potential game play. 

This is really well executed. I'd love to see some other drops from enemies that lend a hand on placing the pieces, like freezing mobs for a brief period or giving some sort of placement hint. Challenging concept, well done!

The music was a pain point for me. It worked well in the editor version, but when exported to browser it just totally broke(as you heard). Will definitely need to do more research on implementing music tracks for html games in the future. 

Yeahhh, I couldn't get the bad projectiles to do exactly what I wanted here, definitely something I intend to work on for the future though. Thank you for your feedback!

Fair assessment, the dialogue system I put together was fairly limited, but I think that would have been a great addition here. 100% something I would implement in a complete version of this game :) 

Definitely something I would lean into if I were to make this into a full game, thank you for the suggestion!

I like the puzzle concept! Like others have mentioned the character felt a little zippy, I couldn't manage to get past level 3, the red gate kept closing me out before the blue circuit completed.

I'm not sure if it's an input lag, my keyboard not agreeing with the inputs themselves, or my browser, but I can't seem to get this one working. 
I can get into the level, but the pig doesn't seem to react to my key strokes, and then it feels like the game speeds up and I end up dead. the concept seems fun and pac man like, cool that you took the time to setup for 2 player mode!

Love the concept, easy to pick up but difficult to master for sure. I feel like there's a ton you could do with this level wise! Very nice.

Well executed! I thought the duck sounds were funny and the player death effect also cracked me up. 

The player's goal would be to find out why the town (himself excluded) had all the color drained from it, and hopefully restore it to it's previous colorful self in the process! Or something like that, tbh I'm not sure, I haven't planned out the full story as of yet.

Thank you!! Bonus points for exploration! :) 

Thank you! :) Agreed that significant re-tuning would be needed for encounters meant to be more difficult