Really fantastic art and effects,. The intro story hooks you right from the beginning.
Busted Biscuit
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Very cute, love the monochrome line work art style, I think it looks great! The only caveat is that some of the hazard ground, mainly the water in the forest zone, was a little hard to read at first. but the checkpoints and respawn were forgiving enough that it really wasn't a big deal.
I liked the little conversations with your conscious to keep you on track, nice touch.
The ending was sweet :)
Really love the look of this.
Great polish with the grappling hook mechanic. Felt intuitive and satisfying to swing around. Nice touch with the cursor changing color when you have a grapplable location in range.
My only suggestion is give a bit more health to make it easier to explore and see all the awesome game you created, at least for jam purposes :)
Great work!
This is great!
Nice auto battling mechanics, your choices of battle and how you build your team really effect the run, and there's different paths of play depending on those choices.
One small thing to point out, what is happening when I press the space bar during the battle? it seems like it's spawning everything into that encounter again. Once I realized that was likely not intended, the game flowed well!
Great work!
Cool game! Very fun.
At first I thought I was growing potatoes to use as ammo for the spud cannon, but picked up on the intended loop after reading through your description.
The look and feel are perfect for this jam. Spin focused mechanics, although I did manage to cheese the spud cannon by just sort of shaking the mouse, firing in a cone instead of a circle, which I found more effective.
The various audio for each of the different objects is such a nice touch!
It wasn't clear to me immediately that I just need to swipe the mouse left/right to spin the pillar. I was trying to go in circles and that wasn't working well. Once I figured that out everything felt good and responsive.
I think the spinning and painting mechanics work really well. It kind of feels like playing a some what cursed Splatoon.
Well done!
Love the art direction and the freedom of rebinding the controls.
Overall the controls felt responsive and the platforming was a nice level of difficulty. I really enjoyed the puzzling elements throughout as well. Not just a linear go from A to B, but there's some thought into the order and using the tools provided to complete each level.
A nice concept and it's well executed for this jam. I think it fits well and is fun!
Funny idea presented really well with the visuals and animations!
I found it quite difficult to hold the washer button while maintaining the power, so as others have mentioned, could revisit the balance there.
I never in a million years would have come to this with the theme of "Spin to Win", very unique idea.
Nice visuals and sound.
I had trouble picking up exactly what I was meant to do, but that was mainly made worse because it took me a while to realize I needed to double click the menu to actually interact with the articles.
I like the concept, spinning news stories is funny in a way and what these get turned into with some spin is a neat premise.
This fits the theme really well!
The ball speeds up quite fast, which makes for short satisfying rounds, but maybe is a bit too difficult early on.
Visually, it's a little hard to tell when the ball is moving quickly and you need to quickly shift the tower position. I ended up side swiping the ball often.
Nice job overall! This is one of those games that would go hard with a leaderboard.
That's exactly what I was going for. Vampire Survivors like with a bit more engagement!
I ended up crunching on Friday and didn't get to add in all the SFX and fun bits I hoped, I agree it adds a ton to the fun.
Also limiting the upgrades was last minute and not tested thoroughly, so thank you for pointing that out. I'll look into the cause!!
and thank you :) I made the intro after my last jam and was looking forward to including it.
Thank you! Yes all the damage leaned on the physics engine, which lead to a few headaches along the way.
Yeah if I could change 1 thing I would certainly allow spinning to be click and hold based, maybe with a little meter to display your current spin speed. Or something along those lines.
Thank you for your feedback!
Love the look of this one.
I ran into the same issues other players mentioned, being shoved out of the map and having trouble reading the font.
I think this would benefit a lot from a bit more hit feedback on enemies, like a hit shader and some sort of health indication.
Shooting would be more satisfying if it wasn't instant and you could see the bullets.
Fantastic aesthetic overall and great use of a limited color palette!





