Hello! recently I started my next big project: Paradox Space. It will be a runner rhythm game where your goal is to explore complex levels with a very experimental style. Levels have a design that allows for some easier or harder paths, multiple collectables, checkpoints and more!
It will follow some designs of two of my old games, Color dash and Nexus Space, finishing the trilogy with a final game that mixes everything they have to offer, but it will still have it's own ideas and design (if you played those games you may like this one)

There are already two beta builds of the game done, they work currently as prototypes and later may work for extra content (if you like to know how your games were when they were starting), but I want to upload the game only when it is 100% finished (OR I can upload it somewhere else).
Levels
The core idea of the game will be based on beating levels. There will be multiple levels split in different worlds (probably literal planets). Each world will have a specific theme, and around 4 to 8 levels (with exceptions).
Songs
This game will use the popular no copyright music channel NCS for it's soundtrack. Not only, as the name implies, they have no copyright sounds, but also they have lots of high quality songs. I've been using their songs for almost every game I make. Expect a lot of high-quality music in lots of different genres, from house to phonk (and some songs probably will be nostalgic, or at least I hope)

Fanmades
Now for the cool part. Along the game, I will also give the source code of the game (in an .unitypckage file), so that YOU can make your levels, your fanmade games, and your own content! I may also give good explanations on how the level design of this game works (though I don't think I can share the songs too)
Just keep in mind that bad usage of copyrighted material (songs, assets, etc) are on you. Be creative and smart :D
Stick with the development of the game to get updates on levels, release dates, community content and more!


