updates:
- added 6 new levels
- removed two beta levels
- updated the paradox space list (yeah I have one, this list rank levels based on how hard to beat with checkpoints the levels are, from easiest to hardest, and who am I was supposed to be the easiest level. I also list feedback from playtesters and started listing levels baed on how hard they are without checkpoints, which create lots of alignment issues)
As you can see, a couple levels might be replaced because they're not satisfying me. But I will see that later.
Idk if you can play the draft or not, but I'm starting to consider releasing the next update publicly (even though the game isn't done), as just seeing me talking about the game is getting boring, right? The package to make levels is still coming soon though

The plans for this game:
- add even more levels aaaaaaa
- I'm not liking the UI, as currently I feel like the UI of this game just feels a better version of color dash UI. Next update might add the planets mechanic
- You may have noticed that the levels of this game are resembling the levels from other games, that use the same song (if you can play the draft)
- make the .unitypackage for the fanmades (probably the most important part?)
- fix the songs (currently the songs end abruptly in the end of the levels)

At one hand, developing this game is getting a bit annoying. Is hard for me to do too many stuff while making this game, I feel like I need to finish this game fast so that I can do stuff that is more worth my time, is hard taking off my head that this game is a waste of time lol. But paradox space is technically my "dream game", the game I always wanted to do, with a big community, lots of NCS songs... Also, the more I think about it, the more I consider making paradox space to be my last game. Everything depends on how this game gets recieved tbh... why are you sleeping? LET ME TED TALK-