Updates: the game technically have it's first playable demo (Paradox Space by Developer3244), but idk if other people can play games that are still drafts. If not, then here's a breakdown on what I did:
- the game now have 10 levels (though most of them aren't final and probably will be replaced)
- some bug fixing and polishing

I'm scared of making pretty much the entire game and finding only after the game is done that it never was actually fun. I do have one playtester (my brother), but the game is getting a pretty good review. Dude complained mostly about weird level design, me not using my songs, etc...
As the core idea of this game is basically grinding levels, then I need to focus mostly on level design, and make lots of levels even if I need to put quantity over quality for a while. My idea is that more levels = more content. And even if not every level is perfect, if every level is at least playable, then I can use the amount of levels to make the game more fun
The only problem on making this game based on grinding levels is scope creep. I basically need to be able to do tons of levels quickly, but idk for how long I can be doing that. I'm not worried becaues in essence, paradox space is just a better version of my other games, so I just need to keep myself mking content ig