Yeah not having the right time to figure out a proper movement tutorial was definitely a time-limit issue. I was still working on polishing things out by the last 2-3 days and had to wrap everything up ASAP so I just organized the levels I already made from easiest to hardest.
I'm glad you think the physics don't need to be changed, I tried my best to make them feel good (at least to me) and I do have a simplified controls assist option ready to upload once the jam is over (I wish I got these in earlier haha).
Thanks for the compliments and criticisms, I really tried my best to make it feel polished and not horribly unpredictable (used to feel way worse on day 3-4).