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Thanks for the kind words and congrats on taking our new high-score!

I'm happy you enjoyed the base gameplay of casually carving down the mountain. I wanted to recreate the satisfying smoothness of snowboarding.

The idea behind "No Jumping" was that you might be able to combine it with other modifiers like "Random Jumping." Pretty hard to do in practice. This allows the player to discover and decide which modifiers and combinations they think are worth enabling.