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Very interesting idea! I'd love to see it expanded a bit more... after the first playthrough (SPOILERS) I found that many of the dialogue "branches" were fake (no matter what I chose, I got the same outcomes). I totally understand that if this was made in a month, there's not a lot of content, but I was hoping for at least 2 endings, or some surprises. Maybe I missed something (the game could tell us how many endings there are, for example). The visuals and terminal are great already, so a bit more branches in the dialogues would do it justice. And some parts feel slow on a second playthrough, it would be nice if we could speed up some animations. Lastly, just a suggestion: use a more readable font, or add an option for a more accessible one, because it hurt my eyes after a while.

What I found eerie is that I work in an LLM-related field, and my name and surname are similar to the protagonist's... how can the AI know that?! That was scary. LOL

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[SPOILERS AHEAD]

Very valid points. In my storyboard, this should have been much longer to let the effect sink in - but I also wanted to have it as a short experience. But even now the story could continue with Emma and this only serves as setup. One part I’m not entirely satisfied with is that the revelation, that the model is cursed, leads to the death too quickly. The basic idea was to create a sort of “The Ring” with LLMs. This also explains why Simon now has access to Simon’s real memories. The model now serves as a gateway to the afterlife. And the monster basically is an entity that roams the afterlife.

And the fact that your name is similar to Jana Stern’s and that you work with LLMs is really funny. :D