Unfortunately was not able to make it out of the tutorial. Played for 10 minutes was not able to absorb a fish to gain weight. Read all the comments here to see if I was missing something. I wonder if this is a browser issue? There were definitely no colliders on walls, so I wonder if that also breaks the mechanic. Gave it a good try, sorry it didn't work out. Seemed like an interesting take.
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Yes, the missing wall colliders is on me entirely. I forgot to implement them in the final build. My bad, really.
But sucking goldfish in didn't work? I play the game after every comment I read, to verify the mentioned issues (yeah, sorry about missing audio cues, btw) but that always worked for me.
Could you, please, try just once, getting close to a goldfish and using S-key for suctioning? The goldfishes also try swimming away from you when you get close.
If it works for you this time, then I am pretty sure the problem is with lacking UX that explains the mechanic fully. Like, having fishes light up when they are within action range.
thank you for playing, btw. I really appreciate it.
Gave it another shot, same result. It doesn't help that the fish are the same speed as you, so there is no way to ever catch up with them. I chased one all the way off the map. I can sometimes "trick" them by moving a different direction then swinging back, but never once has the S button worked. The movement of the arrow is too imprecise as well, it's tough to get a perfect angle on the fish. Let me know if you plan on updating after the jam, I'll give it another go.
I don't know what else to do.
Here's a gameplay footage I recorded from itch page for LinkedIn. The goldfishes are only half your speed, so that you struggle to catch up to them, but you ONLY need 1 goldfish to sink anyway.
Besides, the goldfishes need to move, else if there's a piranha underneath you while you consume a goldfish, you may land on piranha.
.
I failed to explain that which is my fault, but the core gameplay loop works exactly as i intend, on my end at least