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It wasn't badly made, just the mechanics didn't click for me, but you should be absolutely happy with the outcome! The spiral that you are talking about is there, but it's eliminating the player's involvement with the game i think. Basically the more powerful you are, the less you have to do. With what i suggested, the spinning would come from what kind of ammo comes into rotation, maybe different enemy types are weak to different elements, so the spinning is forcing you to time it correctly, so the correct ammo type would be shot. But I'm just brainstorming, as i think this game has some potential :)

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So it would kinda be like zuma, except different. Hmmm, I quite like that idea actually! It would add a lot more depth to the gameplay, as you would have to manage your position, rotation, and aim + timing all at the same time to succeed. Good idea!!