I liked this game the art style is so good and reminds me of don't starve. I think it was fun to destroy things as the tornado, although I hate moving with my mouse, why can't I just use wasd??
The therapy sessions are such a wacky and weird idea to attach to this game, I love it!
ColeDuck
Creator of
Recent community posts
This game is awesome! I have no idea how you made so much content in such a short amount of time!
As for feedback, I think the camera should be zoomed out a little more to help see jumps, I think there should be a shadow under the player to tell where you are depth perception wise, the movement animation was not smooth, you kinda just teleport from place to place, especially on moving platforms. Also, I didn't find one of the collectibles, and I was sad when it forcibly kicked me out of the game at the end :( I also think you should add a reset button that teleports you back to the last "checkpoint", since having to run around and find the closest teleporter was quite annoying
Overall though these are just nitpicks, and I think this game is awesome! Probably the game I've played the longest so far :)
I really like this idea! I don't like how difficult it is to drive though... I feel like I keep getting into situations where I either don't press anything and I'll crash into one wall, but if I do press press a button - even just tapping it - I'll spin out and crash into the other wall. And once you crash, you get stuck in a loop of going back and forth, where the only solution is to backout and just drive the whole course in reverse!
The visuals are great though, I really love the little hamsters. I like the UI for the mission info screen or whatever. I also think it's really cool how the tracks wind up and over themselves like in mario kart 8!
I really liked the visuals, the low resolution really made it look unique. I also think it's really impressive how much you decorated the place in such a short amount of time! I liked the cute cutscene at the end :)
The only thing I didn't like is how hard it was to understand what to do. I died like 2 times because I thought the water meter was for the oil or something, Idk,I might just be dumb.
But either way, very cool game :)
I don't know what to do in the chandelier room, when I press g nothing happens and it keeps flinging me off. Also I don't know how ur meant to know where the traps are, it feels kinda like I'm playing a rage game from the 2000s where I just need to keep dying over and over until I learn the safe path.
It's a fun concept, I love the visuals a lot! (Reminds me of mario 64 shifting sand land!) and the music is fun!
This is really fun I really enjoyed rolling around and building up speed. The level design was also surprisingly well done for a game jam game, I never got lost or didn't know what to do. Is the full game going to be like getting over it, or more level based? Anyways, very well done, definitely the most fun game I've played so far
That was silly and fun! I enjoyed having to bounce off walls while controlling my spin speed! I think it's a little confusing to have the hjkl moves be shown off in the tutorial, but NOT the actual controls for moving and stuff. I also wish you reflected off of walls instead of it just reversing your velocity. You can kinda get stuck going back and forth between two walls cuz of this. Overall it was fun though I liked it
That was cute! I enjoyed it! I kinda wish you had to "submit" an answer, instead of it auto checking them off, as I unlocked half of them by accident while just switching through the menus. I also couldn't figure out what "seeker of shiny things" was meant to be, but I might just be dumb, lol.
Overall it was very enjoyable and cute! Especially love the art style!
What are you meant to do after reaching the planet with the volcano and the watermelon/cabbage thing?
Anyways, I liked the game, although I didn't like not knowing which direction to go on the planet and being forced to run around the entire thing! Also, I didn't realize there was a sprint button so I was stuck for like, the first 5 minutes as there is no way to make first jump without it
Overall, very cute and silly game :3
This game is so well polished I'm impressed! I really like the smooth animations for the shop and card, and I think it's a very creative idea to use cards to change the physics of the ball!
I think you should make the wheel like, more similar to an actual roulette wheel. As it stands right now, the same thing happens every time at the end. The ball is in one colour, the wheel moves up, the slides down , and it either falls into the adjacent colour, or it skips over one and lands in the same colour. It always does one of two things at the end and it makes it a little samey and makes the entire opening first 10 seconds feel pointless.
However, that is just a small gripe, and overall I really enjoyed this game! I would love if you added more cards and betting options, and really made you able to completely change the roulette wheel in your favour!
It was pretty good. I thought the "parking lot" at the edge of the screen were buildings at first so I didn't know you could go there and I got stuck for a few seconds. I also think you need to make the attack hitbox way larger, as it is really hard to hit the enemies without gettings hit. Finally, I think you should make the character more towards the top of the screen, and the incoming level towards the bottom so you can see where you're going. Overall, I enjoyed the game, thanks for making it!
I feel like you should make the jump more powerful. On the first level with the jump I didn't end up using it as I kept dying to it. I had to beat the level without it (which was still fun).
Also, I'm not sure if it is intentional or not, but the ball not rotating along with the maze is very interesting decision and lead to a lot of interesting interactions and tech.
