Probably could have used a tutorial that teaches you what is all possible (Riding pieces, getting pushed by them), but other than that it was actually kinda surprisingly difficult. I think this could be expanded if u made each level its own thing (instead of relying on previous ones). Also was this AI generated? It looks AI generated.
Viewing post in Count Down The Rabbit Hole jam comments
Thanks for the feedback. I agree on all accounts. I'm planning to polish the game some more after the jam (actually working on it right now)
On the AI question: yes, I used Claude to write the code. I'm a web developer, not a game designer, so I built it in vanilla JS with no framework. Writing web code by hand these days feels like living in the middle ages, so I used AI to help me write it (I see it as a shortcut for googling and copy-pasting). But all the chess games are actual historical games, none of the levels are AI-generated, and every sound and graphic you see was made by a human (see credits).